Author Topic: Features Wishlist  (Read 704342 times)

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Offline Builderboy

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Re: Features Wishlist
« Reply #2835 on: December 15, 2011, 07:47:50 pm »
idk if it's possible or not, but can you add a "hittest" for object-object(sprites)?

That's already super simple to do with Axe, there really isn't any reason to make a specific function to do the math for you.

Offline Yeong

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Re: Features Wishlist
« Reply #2836 on: December 15, 2011, 09:57:54 pm »
may I ask how to do so? D:
or is it the one that messes with back buffer?
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Offline epic7

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Re: Features Wishlist
« Reply #2837 on: December 15, 2011, 10:17:10 pm »
Just collisions??
What I've always done was
If abs(X-A)<8
If abs(Y-B)<8
.when object X,Y and object A,B collide
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Offline Yeong

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Re: Features Wishlist
« Reply #2838 on: December 15, 2011, 10:18:56 pm »
not that collision. I mean "interaction" between different objects.
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Offline epic7

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Re: Features Wishlist
« Reply #2839 on: December 15, 2011, 10:22:02 pm »
I knew it would be something more complicated then just collision :P

Like physics and stuff with colliding? In that case, ask the physics guru :p




Offline Freyaday

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Re: Features Wishlist
« Reply #2840 on: December 16, 2011, 12:25:45 am »
Can there be an option to make pxl-test() return a one instead of zero when it is out of bounds?
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Offline leafy

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Re: Features Wishlist
« Reply #2841 on: December 16, 2011, 12:40:43 am »
Can there be an option to make pxl-test() return a one instead of zero when it is out of bounds?
Frey wouldn't it just be easier to check if the coordinates are outside of the bounds of the screen first?

I'm in favor of a really optimized scrolling tilemapper routine, but I'd like to see some more of these agressive ops :P
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Offline Freyaday

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Re: Features Wishlist
« Reply #2842 on: December 16, 2011, 01:04:50 am »
Can there be an option to make pxl-test() return a one instead of zero when it is out of bounds?
Frey wouldn't it just be easier to check if the coordinates are outside of the bounds of the screen first?

I'm in favor of a really optimized scrolling tilemapper routine, but I'd like to see some more of these agressive ops :P
Bounds checking is built in to the routine, and it'd be a trivial matter to change it from returning a 0 to returning a 1
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Offline Keoni29

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Re: Features Wishlist
« Reply #2843 on: December 16, 2011, 02:38:03 am »
Maybe auto-backup for libraries.
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Offline ztrumpet

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Re: Features Wishlist
« Reply #2844 on: December 16, 2011, 06:55:35 am »
Can there be an option to make pxl-test() return a one instead of zero when it is out of bounds?
Frey wouldn't it just be easier to check if the coordinates are outside of the bounds of the screen first?

I'm in favor of a really optimized scrolling tilemapper routine, but I'd like to see some more of these agressive ops :P
Bounds checking is built in to the routine, and it'd be a trivial matter to change it from returning a 0 to returning a 1
Yes, but that would not allow backwards compatibility to everyone who already uses 0 as the value returned by objects out of bounds in their code.
Like leafy said, it'd be easier to check first and then pixel test.

Offline Quigibo

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Re: Features Wishlist
« Reply #2845 on: December 16, 2011, 02:40:18 pm »
Bounds checking is not built into the routine anyway.  In fact, it uses modular checking meaning that pxl-Test(300,10) will test the same pixel as pxl-Test(44,10).  Technically, behavior outside the screen is considered undefined and could change in future versions.  But due to the way it optimizes, I'm 99% sure it will stay the same as it is now.
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Offline Sorunome

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Re: Features Wishlist
« Reply #2846 on: December 16, 2011, 02:42:32 pm »
Maybe auto-backup of archived programs.

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Offline Camdenmil

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Re: Features Wishlist
« Reply #2847 on: December 17, 2011, 06:27:36 pm »
What about support for the crystal timers?
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Offline Builderboy

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Re: Features Wishlist
« Reply #2848 on: December 17, 2011, 06:29:03 pm »
What about support for the crystal timers?
Sounds like an excellent candidate for an Axiom ^^

Offline Freyaday

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Re: Features Wishlist
« Reply #2849 on: December 17, 2011, 08:05:59 pm »
A  sprite command that would treat black as transparent and white as solid. Perhaps it could be called Pt-Black()?
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