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In other news, Frey continues kicking unprecedented levels of ass.
The main reason I can think of is if you want an application to have routines that can be called from an external program, but in that case you should really be using a jump table anyways, and I think it's simple enough to figure out where that would start in an application.
I'm new here and I've got 3 feature requests:1) a compile mode (some sort of debug mode) in which axe adds before every possible function that can result in a loop, like goto, while, repeat, for, sub, ... a code that terminates the program if a specific button is pressed. I know this is something I can build in my program myself very easily, but it is annoying to remove it afterwards in my finished version.2) someway to test multiplayer games with 1 grm and optional a computer. I've got no idea how this could be realised, mayby by making a small program on the pc that sends a byte predefined byte when you press a key on the keyboard? The thing is, my friends don't want to play my games until I've tested them and so I can never play multiplayer games.3) making the function-name-changing thing that axe does optional, it is a great feature, but I've noticed that it slows down scrolling through a program a lot, so I clear my ram always after compiling a game to spead it up again.
I'm probably a crazy person. so please ignore this if I am one of those. The first pass I guess is where it converts it into assembler, and then the second is optimizations? Something I'd like is for it do another pass of peephole optimizations, but make it non-default so that if someone's crazy/really needs whatever additional little things it can do, it'd be added, by holding some button, like Mode when compiling to make it do another round of optimizing/shrinking. Other than that, that's all that I can think of right now as far as my "would like to see" list. Also, I imagine that Axe is already using the "full" 15mhz on the ti-84s, but if it isn't, I'd love for it to start using it. I imagine it is(as the compile times are rather quick, for everything I've tested/wrote), but if not I'd love for it to be there.
One other thing that I'd love to have is for it to have the subroutines be able to return a value as the built in functions of the calculator/axe ones do. As this'd help make my code a tad bit more clean, there's already the option of giving subroutines variables, but being able to return one would be uber-awesome. I'm not even talking about passing around ptrs with mass amounts of memory, just some way to return a 2byte value would be uber-awesome/useful for people like me who are used to c.