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I think Quigibo is already planning to use IS>() and DS<() for increasing and decreasing with a specified "wrap" value
Regarding features, there's something I wonder... would support for 4 bits integers be something very hard to implement? In the cases where people use one byte for two tiles in a tilemap data, for example, maybe it would make it easier for people to work with the data, as they wouldn't need to remember how to write routines to split it.
AB->ADisp A>Dec ; Display the address of ABReturnLbl ABDisp "Hello World"