Author Topic: Features Wishlist  (Read 687479 times)

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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #585 on: May 13, 2010, 05:18:40 pm »
I imagine it is getting harder to choose the tokens.
It is, when I suggest him new features via chat, he often comes up with "I would like to add this, but I would need to figure out a good token to use :P"

Offline ztrumpet

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Re: Features Wishlist
« Reply #586 on: May 13, 2010, 05:20:14 pm »
Can we have a sign command that would return the sign of a number.  Like this:
sign -9 = -1
sign 9 = 1
sign -9001 = -1
sign 9001 = 1
sign 0 = 0
You could use the [2nd] [sin] button.

Is it possible to easily do this in Asm, or would it be the same as ( # > 0 ) - ( # < 0 ) ?

Offline calcdude84se

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Re: Features Wishlist
« Reply #587 on: May 13, 2010, 05:22:33 pm »
just read the high bit, which carries the sign, and then differentiate between positive and zero.
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #588 on: May 13, 2010, 05:33:18 pm »
I can't wait until Axe Parser supports reading/writing to individual bits

Offline ztrumpet

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Re: Features Wishlist
« Reply #589 on: May 13, 2010, 05:37:52 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want.  L1 - L6 are just numbers after all. :)

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #590 on: May 13, 2010, 05:53:00 pm »
Yeah I know, I checked WikiTI for most of the addresses. Not sure how it would help for binary stuff, tho :P

Offline Builderboy

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Re: Features Wishlist
« Reply #591 on: May 13, 2010, 08:54:07 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want.  L1 - L6 are just numbers after all. :)

Bits not bytes ;) Yeah I cant wait for this either :) It will make a few things quite usefull.

Offline ztrumpet

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Re: Features Wishlist
« Reply #592 on: May 13, 2010, 09:00:57 pm »
DJ, you can substitute your own addresses instead of L1 - L6 if you want.  L1 - L6 are just numbers after all. :)

Bits not bytes ;) Yeah I cant wait for this either :) It will make a few things quite usefull.
Gah, my bad. :)  Now that I've read 'bits', I really want this to happen too.  It'll be fun to manipulate stuff in binary! ;D

Technically, you could use calculations to do this with the 'pixel' commands, but it would be a lot of useless calculations. ;D
« Last Edit: May 13, 2010, 09:01:14 pm by ztrumpet »

Offline Builderboy

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Re: Features Wishlist
« Reply #593 on: May 13, 2010, 09:07:00 pm »
You can also do it with some loops or lookuptables coupled with AND and OR commands, but its a hassle :P

_player1537

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Re: Features Wishlist
« Reply #594 on: May 13, 2010, 09:45:43 pm »
I use 'and 1' or any other number to do this atm.  iirc there is an asm command like 'set 4,(1337)' or something like that.

Offline Quigibo

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Re: Features Wishlist
« Reply #595 on: May 14, 2010, 12:49:09 am »
Just curious, would it be useful to set and get exact bits in the 2 byte number?  Like "get the 11th bit" and "set the 2nd bit" or is it more useful to have the Nth bit with N being variable?  Unfortunately, these routines with variable bits are kinda big.  Big enough where they wouldn't be inline like the constant bit checking and I would make it a subroutine to save space.

I might be able to do both, but I'll have to come up with some clever syntax.

By the way, I just coined a new term: "Axe Hax" for clever exploits of Axe commands. :)
« Last Edit: May 14, 2010, 12:50:04 am by Quigibo »
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #596 on: May 14, 2010, 01:07:58 am »
mhmm not sure what you mean x.x sorry :(

Offline calc84maniac

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Re: Features Wishlist
« Reply #597 on: May 14, 2010, 01:44:10 am »
You could optimize the AND/OR that will reset/set a single bit to a simple 2-byte RES/SET opcode. That way you won't even need extra tokens for constant bit commands.
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Re: Features Wishlist
« Reply #598 on: May 14, 2010, 04:56:12 pm »
hmm, could this even be remotly possible:
having a way to change the macro ourselves, ie I like using the "And/Or/Xor" commands bitwise.  I personally always use them this way and use them a lot like this.  If you compiled the new phoenix/raven game I'm making with the new version it would completly fail when running it. 

Offline Quigibo

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Re: Features Wishlist
« Reply #599 on: May 14, 2010, 07:44:45 pm »
Those commands are still there, but they've just changed syntax.  It makes the code more readable too because now you're using and/or/xor as single character operators just like addition, subtraction, multiplication, and the others.
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