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Omnimaga
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The Axe Parser Project
(Moderator:
Runer112
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Features Wishlist
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Topic: Features Wishlist (Read 691938 times)
0 Members and 5 Guests are viewing this topic.
imPersonator
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Posts: 17
Rating: +0/-0
Re: Features Wishlist
«
Reply #1035 on:
July 29, 2010, 10:20:46 am »
What kind of rotation will it be? Will it be possible to rotate 1 degree?
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program4
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Posts: 158
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Re: Features Wishlist
«
Reply #1036 on:
July 29, 2010, 10:27:18 am »
It would be impossible to rotate an 8x8 sprite by 1 degree, because the sprite is simply not big enough. Maybe a 1 degree rotation would work for a much larger sprite, but it wouldn't look that great.
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nemo
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Re: Features Wishlist
«
Reply #1037 on:
July 29, 2010, 04:36:27 pm »
i think the rotations will be by 90°. though i would like to see 45° if possible.
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jnesselr
King Graphmastur
LV11
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TAO == epic
Re: Features Wishlist
«
Reply #1038 on:
July 29, 2010, 04:37:20 pm »
90 degrees would probably be the easiest. How could you do 45?
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calc84maniac
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Re: Features Wishlist
«
Reply #1039 on:
July 29, 2010, 04:38:41 pm »
It's definitely 90 degrees, considering that the inputs and outputs are 8x8 sprites.
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
nemo
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Re: Features Wishlist
«
Reply #1040 on:
July 29, 2010, 04:48:17 pm »
i'm not sure how you would do it, i'm just saying that if it's possible it'd be cool to be able to rotate 8x8 sprites 45°
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Quigibo
The Executioner
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I wish real life had a "Save" and "Load" button...
Re: Features Wishlist
«
Reply #1041 on:
July 29, 2010, 09:02:33 pm »
Yeah they're just by 90 degrees. I've finished all the routines, I just need to implement the commands now. The output sprite needs to be at least sqrt(2) times larger else there will be clipping during the rotation.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
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I wish real life had a "Save" and "Load" button...
Re: Features Wishlist
«
Reply #1042 on:
July 31, 2010, 03:22:23 am »
I decided to stop the poll since I will probably have time for all 3 of those features next version. Instead, I've decided to ask a more interesting one for a feature I don't plan on adding anytime soon if at all, but I'm very interested in what everyone will think of this. If you're not sure what each option is referring to, all examples are the Super Nintendo versions of the game, you can see some videos of the games on YouTube to clarify.
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___Axe_Parser___
Today the calculator, tomorrow the world!
TIfanx1999
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Re: Features Wishlist
«
Reply #1043 on:
July 31, 2010, 07:46:41 am »
I personally think mode 7 would be awesome to see. I am curious though, wouldn't polygons be a bit slow?
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Runer112
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Re: Features Wishlist
«
Reply #1044 on:
July 31, 2010, 10:44:39 am »
Any/all of these would be amazing, but I think the one that would work the fastest and therefore have more uses is Mode 7.
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Raylin
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Re: Features Wishlist
«
Reply #1045 on:
July 31, 2010, 10:45:36 am »
^ This.
Also, I'm looking forward to some Mode 7.
«
Last Edit: July 31, 2010, 10:45:59 am by Raylin
»
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CodeWalrus founder & retired Omnimaga founder
Re: Features Wishlist
«
Reply #1046 on:
July 31, 2010, 10:52:01 am »
Mode 7 sounds like a cool idea. Voted for it. It would be nice to see more racing games for the 83+ and maybe RPG world maps like Final Fantasy VI or Secret Of Mana/Evermore:
If you add Mode 7, though, I would recommend allowing the user to specify the height and Y offset of the Mode 7 display too.
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jnesselr
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TAO == epic
Re: Features Wishlist
«
Reply #1047 on:
July 31, 2010, 11:14:25 am »
raycasting or mode 7 would be the best. But how would you set up routines to handle it?
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Runer112
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Re: Features Wishlist
«
Reply #1048 on:
July 31, 2010, 11:25:49 am »
This site is aimed at the GBA, but it still wonderfully explains/demonstrates Mode 7 and provides, albeit customized for C programming and the GBA, the math behind it:
http://www.coranac.com/tonc/text/mode7.htm
http://www.coranac.com/tonc/text/mode7ex.htm
For Mode 7, you'd probably need something like the following:
New two-byte variables to which to store the pointer to a tilemap, the size of the tilemap, and a pointer to the tileset (the special u, v, and w characters?)
New one/two-byte variables for camera x and y position (X
1T
/Y
1T
?)
New one/two-byte variables for camera x and y direction (X
2T
/Y
2T
?)
A new one-byte variable for camera zoom (X
3T
?)
A new one-byte variable for camera height (Y
3T
?)
And the routine of course
Or you could just have the routine require all these inputted as arguments, but that would require the programmer to either give up a lot of the existing variables for this or designate annoying extra variables like {711+L
1
}
r
, {709+L
1
}
r
, etc.
«
Last Edit: July 31, 2010, 11:48:14 am by Runer112
»
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SirCmpwn
Guest
Re: Features Wishlist
«
Reply #1049 on:
July 31, 2010, 11:53:56 am »
I'm for polygons and mesh. This, folks, is the same kind of 3D you get on a computer! I would vote there, too, if I were you.
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Omnimaga
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Features Wishlist