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Offline Builderboy

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Re: Features Wishlist
« Reply #1110 on: August 20, 2010, 05:18:13 pm »
Break and Switch are great ideas in my mind.  I also was visualizing some sort of breakpoint command?  Where you could pause execution, view the variables, and do other sorts of things.  Its highly conceptual right now though, what do you guys think?

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1111 on: August 20, 2010, 05:36:10 pm »
Switch would be a great addition, but don't know about break. We could always just Goto our way out of the loop.




Offline calcdude84se

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Re: Features Wishlist
« Reply #1112 on: August 21, 2010, 11:29:00 am »
That, however, requires extra labels, and remember, Goto is bad :P
Edit: It's less that Goto is bad than we have to come up with extra label names for somewhere we shouldn't need to :)
« Last Edit: August 21, 2010, 11:30:10 am by calcdude84se »
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #1113 on: August 21, 2010, 02:11:53 pm »
Could you perhaps impelement "Goto End" as Break? on this code it would jump to the next End that is read. Is that a good idea?
« Last Edit: August 21, 2010, 02:12:13 pm by LordConiupiter »
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Offline calcdude84se

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Re: Features Wishlist
« Reply #1114 on: August 21, 2010, 03:43:14 pm »
That sounds like it could work. Though it wouldn't necessarily be the next End, since If's don't count, not being looping constructs.
Also, it would be nice to be able to specify how far out to go, possibly like "Goto End(3)" to break out of three loops. (This is constant, of course. "Goto End(X)" won't compile, just like "getKey(X)" won't.)
What token would work after Goto for a continue, though, since there's more than one looping construct?
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Offline calc84maniac

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Re: Features Wishlist
« Reply #1115 on: August 21, 2010, 05:02:59 pm »
The InsertMen and DeleteMem commands I was considering to add at one time, but then I realized that you can do basically the exact same thing by creating an appvar, string, program, etc. in ram and then delete it when you're done to get a quick temporary variable without any extra syntax.
But this doesn't allow me to, for example, create a program and write a variable amount of data into it. I would have to create a whole new program every time, copy over the old data, and delete the original. I'd rather just like to be able to insert or delete memory as I need to.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #1116 on: August 23, 2010, 09:15:55 am »
That sounds like it could work. Though it wouldn't necessarily be the next End, since If's don't count, not being looping constructs.
Also, it would be nice to be able to specify how far out to go, possibly like "Goto End(3)" to break out of three loops. (This is constant, of course. "Goto End(X)" won't compile, just like "getKey(X)" won't.)
What token would work after Goto for a continue, though, since there's more than one looping construct?
Can't "Goto End(EXP)" also be used for If's? that would perhaps be more convenient for the compiler, but of course I don't know how the compiler exactly is handling End commands...

perhaps the token "Connected" could be used for continue? and otherwise "IS>("? that would be handy because of it's location (prgm -> A)
« Last Edit: August 23, 2010, 09:18:16 am by LordConiupiter »
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Offline calcdude84se

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Re: Features Wishlist
« Reply #1117 on: August 23, 2010, 09:48:04 am »
An indexed Connected would be nice, and the name could be changed. As for "Goto End" taking If's into account, I guess that would be okay if it makes things easier for the compiler. I don't know how it works internally either ;D
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Offline Deep Toaster

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Re: Features Wishlist
« Reply #1118 on: August 25, 2010, 02:01:12 pm »
An indexed Connected would be nice, and the name could be changed. As for "Goto End" taking If's into account, I guess that would be okay if it makes things easier for the compiler. I don't know how it works internally either ;D

But then there's the problem of nested loops having the same expression. Stuff like
Code: (Axe BASIC) [Select]
...
:While U>4
:U-1→U
:While U>4
...

Obviously, this probably isn't the best example :P but there are times when someone'd need two loops with the same condition. It'd be a lot easier to just put an extra label at the end and Goto it when we need to for a break, or do it at the beginning of the loop for a continue. Labels don't add to the executable size, anyway, and I don't think there are any problems with Goto'ing out of a loop...
« Last Edit: August 26, 2010, 12:46:35 pm by Deep Thought »




Offline calcdude84se

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Re: Features Wishlist
« Reply #1119 on: August 25, 2010, 09:58:52 pm »
I'm not sure how that would prevent it :)
As for just using Goto, yes, it's the same size, but it's more convenient to have break and continue :)
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Offline andrepd

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Re: Features Wishlist
« Reply #1120 on: August 26, 2010, 12:12:51 pm »
Tilemapping is a must. Even though with good optimization it is possible in axe, programming it natively in Asm and implementing a command for it is, of course, easier and *much* faster...

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1121 on: August 26, 2010, 12:49:54 pm »
I think it depends, though. I recall some functions weren't much faster and smaller when done automatically rather than manually, simply because they were the exact same thing. However, writing a tilemapper can be hard, especially with half-byte compression, some people struggle at it and I feel that since Axe is game-oriented, it would be a very nice feature to add to 1.0.0 or 1.0.1

Offline kindermoumoute

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Re: Features Wishlist
« Reply #1122 on: September 04, 2010, 06:39:24 pm »
I wonder if we could manipulate variables Pic of the calculator, because it did not seem to have been added (from the documentation).
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1123 on: September 04, 2010, 06:43:47 pm »
I am curious if this could be added as well. Right now it's possible to just use DispGraph then run a BASIC program to store to a pic var, but that won't let us store to hacked pics... not to mention it would be nice to do in pure Axe, too.

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Re: Features Wishlist
« Reply #1124 on: September 04, 2010, 07:20:45 pm »
Yeah, storing hacked pics would be amazingly useful, especially if we could get them to store the 64th row. That would make Pokemon TI's tile data a heck of a lot smaller.


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