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Offline JosJuice

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Re: Features Wishlist
« Reply #1320 on: October 07, 2010, 11:48:12 am »
You mean 64, not 65, right? s:

Offline Aichi

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Re: Features Wishlist
« Reply #1321 on: October 07, 2010, 11:52:46 am »
16384 B; 32768 B; 65536 B, or not?
Maybe youre right, I never saw an app with this size
Edit: I made KB to B.
« Last Edit: October 07, 2010, 12:01:25 pm by Aichi »

Offline JosJuice

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Re: Features Wishlist
« Reply #1322 on: October 07, 2010, 11:54:21 am »
One MB is 1024 KB, not 1000 KB. 65536 KB is exactly 64 MB.

Offline Aichi

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Re: Features Wishlist
« Reply #1323 on: October 07, 2010, 11:56:13 am »
Damn, i mean Byte, not KB. x.x
Ok, that confused me. =D
Apps can have a size of 65KB.
What I wrote in the first post should be right.
« Last Edit: October 07, 2010, 12:04:36 pm by Aichi »

Offline JosJuice

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Re: Features Wishlist
« Reply #1324 on: October 07, 2010, 12:04:57 pm »
Wait what. I think I confused myself there too. sS:

But I'm pretty sure the app is 64 and not 65, no matter if it's MB or KB.

Offline Aichi

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Re: Features Wishlist
« Reply #1325 on: October 07, 2010, 12:10:53 pm »
You should input
16384
Ans*2
into the homescreen.
Press ENTER by 2 times, then the TI outputs
16384
32768
65536.
That must be the avaible size (In Bytes) of apps.
« Last Edit: October 07, 2010, 12:16:02 pm by Aichi »

Offline Runer112

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Re: Features Wishlist
« Reply #1326 on: October 07, 2010, 12:11:01 pm »
It's 65.5KB, or 64KiB

Offline Aichi

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Re: Features Wishlist
« Reply #1327 on: October 07, 2010, 12:22:58 pm »
What Runer posted is correct.

@ JosJuice
I think you meant kibibyte.

Offline JosJuice

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Re: Features Wishlist
« Reply #1328 on: October 07, 2010, 12:26:13 pm »
Yes, I probably did. I'm very used to using KB/MB when talking about the unit that is 1024.

Offline ztrumpet

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Re: Features Wishlist
« Reply #1329 on: October 07, 2010, 07:29:52 pm »
Quigibo, are you thinking of adding the new sprite routines or not? :)

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1330 on: October 07, 2010, 07:33:43 pm »
And another UI request: When it scrolls to the prgm, could it scroll into the included program if the error occurred there?




Offline shmibs

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Re: Features Wishlist
« Reply #1331 on: October 07, 2010, 07:34:03 pm »
/\yeah, 8*16 sprites would be absolutely invaluable in the things im working on right now

EDIT: ninja'd? that was referring to ztrumpet
« Last Edit: October 07, 2010, 07:34:51 pm by shmibs »

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1332 on: October 07, 2010, 07:35:49 pm »
/\yeah, 8*16 sprites would be absolutely invaluable in the things im working on right now

EDIT: ninja'd? that was referring to ztrumpet

They'd just be two 8x8s, wouldn't they?




Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1333 on: October 07, 2010, 08:05:50 pm »
For games larger than 16 KB, the only solution right now is to split your code in multiple Axe executables that are under 8811 bytes of executable code and use a TI-BASIC program assisted by an ASM lib to launch them separately (kinda like Illusiat 13, but instead of launching BASIC programs you would launch Axe ones), but then it isn't pure-Axe programming anymore. It would be nice later to have multiple pages app support so the entire first page can be used for code. Alternatively there are appvars.
« Last Edit: October 07, 2010, 08:06:14 pm by DJ Omnimaga »

Offline Deep Toaster

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Re: Features Wishlist
« Reply #1334 on: October 07, 2010, 08:20:00 pm »
Or maybe you could hack it using GetCalc( to find the second prgm...