Author Topic: Features Wishlist  (Read 693235 times)

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Offline Yeong

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Re: Features Wishlist
« Reply #1470 on: October 27, 2010, 04:01:58 pm »
I hope that axe supports 4-layer(?) sound like quadplayer.(Or is it possible already and I just don't know how?)
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Offline Binder News

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Re: Features Wishlist
« Reply #1471 on: October 27, 2010, 08:02:11 pm »
Here is a link to my idea. http://ourl.ca/7202/132891
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1472 on: October 27, 2010, 11:28:51 pm »
I hope that axe supports 4-layer(?) sound like quadplayer.(Or is it possible already and I just don't know how?)
I'm not sure if this would be possible, but if it is, I have some doubts games could run fast enough while such complex sound is played.

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Re: Features Wishlist
« Reply #1473 on: October 28, 2010, 09:29:26 am »
If the calc had dual-processors maybe, but it obviously doesn't.
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #1474 on: October 28, 2010, 06:31:25 pm »
Right now, the only way I can see it possible is if the sound plays for an incredibly short period of time every centisecond or something, letting an instruction be executed between every sound. However, that might sound really crappy.

Offline LordConiupiter

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Re: Features Wishlist
« Reply #1475 on: October 30, 2010, 06:50:56 pm »
well, just don't try it. I'll just only get you disappointed, I think...
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Re: Features Wishlist
« Reply #1476 on: October 31, 2010, 03:02:02 am »
well, just don't try it. I'll just only get you disappointed, I think...
Well if we don't bother trying anything just because it may not work, we would never have seen Axe Parser, TI-Boy SE, Ndless and Geometry Wars for the calculators. This attitude was common in the community back in 2001-07 and nothing was getting done. Even if the end result is a failure, it doesn't hurt to try in the first place.

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Re: Features Wishlist
« Reply #1477 on: October 31, 2010, 05:55:17 pm »
You actually can have multi-channeled sound right now using the "Port" command to get similar quality to quadplayer.  There is no way you'd be able to have much of a game going on in the background though, but if you're just doing this for the audio itself, it sure is possible, just a little tricky.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #1478 on: October 31, 2010, 06:27:34 pm »
well, just don't try it. I'll just only get you disappointed, I think...
Well if we don't bother trying anything just because it may not work, we would never have seen Axe Parser, TI-Boy SE, Ndless and Geometry Wars for the calculators. This attitude was common in the community back in 2001-07 and nothing was getting done. Even if the end result is a failure, it doesn't hurt to try in the first place.
yep, that's right. perhaps I've even gotta try it myself ;) I like tricky things, and this case is sounding particularly intresting!
« Last Edit: October 31, 2010, 06:28:37 pm by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



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Offline FloppusMaximus

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Re: Features Wishlist
« Reply #1479 on: October 31, 2010, 06:59:05 pm »
Somebody made a "Guitar Hero" type game a while back (with, if I remember correctly, 2-bit sound), so it's not out of the question to do sound and other stuff at the same time.  It's not easy, but it can be done.

For many games, it might be acceptable to freeze the action for a few tenths of a second (or display some simple animation while playing a sound effect.)  And with programmable timer interrupts on the SE, you could play simple sound effects in the "background", fairly effectively.  You'd just have to be careful to base your frame rate on a separate, consistent time source (e.g., the port 3 timers or one of the other programmable timers.)

Offline Munchor

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Re: Features Wishlist
« Reply #1480 on: October 31, 2010, 07:00:24 pm »
Somebody made a "Guitar Hero" type game a while back (with, if I remember correctly, 2-bit sound), so it's not out of the question to do sound and other stuff at the same time.  It's not easy, but it can be done.

For many games, it might be acceptable to freeze the action for a few tenths of a second (or display some simple animation while playing a sound effect.)  And with programmable timer interrupts on the SE, you could play simple sound effects in the "background", fairly effectively.  You'd just have to be careful to base your frame rate on a separate, consistent time source (e.g., the port 3 timers or one of the other programmable timers.)

Calculators can't have sound, so guitar hero wouldn't be as cool.

HOWEVER, I'd like a game which interface it's just like Guitar Hero :D

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Re: Features Wishlist
« Reply #1481 on: October 31, 2010, 07:01:29 pm »
Somebody made a "Guitar Hero" type game a while back (with, if I remember correctly, 2-bit sound), so it's not out of the question to do sound and other stuff at the same time.  It's not easy, but it can be done.

For many games, it might be acceptable to freeze the action for a few tenths of a second (or display some simple animation while playing a sound effect.)  And with programmable timer interrupts on the SE, you could play simple sound effects in the "background", fairly effectively.  You'd just have to be careful to base your frame rate on a separate, consistent time source (e.g., the port 3 timers or one of the other programmable timers.)

Calculators can't have sound, so guitar hero wouldn't be as cool.

HOWEVER, I'd like a game which interface it's just like Guitar Hero :D

That's what we're talking about, though. Sound on calcs with Axe. There already are a lot of programs with sound on calcs, but you just need to find earphones to match.




Offline Munchor

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Re: Features Wishlist
« Reply #1482 on: October 31, 2010, 07:02:11 pm »
Somebody made a "Guitar Hero" type game a while back (with, if I remember correctly, 2-bit sound), so it's not out of the question to do sound and other stuff at the same time.  It's not easy, but it can be done.

For many games, it might be acceptable to freeze the action for a few tenths of a second (or display some simple animation while playing a sound effect.)  And with programmable timer interrupts on the SE, you could play simple sound effects in the "background", fairly effectively.  You'd just have to be careful to base your frame rate on a separate, consistent time source (e.g., the port 3 timers or one of the other programmable timers.)

Calculators can't have sound, so guitar hero wouldn't be as cool.

HOWEVER, I'd like a game which interface it's just like Guitar Hero :D

That's what we're talking about, though. Sound on calcs with Axe. There already are a lot of programs with sound on calcs, but you just need to find earphones to match.

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Offline Michael_Lee

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Re: Features Wishlist
« Reply #1483 on: October 31, 2010, 07:02:29 pm »
Calculators can't have sound, so guitar hero wouldn't be as cool.
Yes they can?
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Offline Munchor

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Re: Features Wishlist
« Reply #1484 on: October 31, 2010, 07:02:54 pm »
Calculators can't have sound, so guitar hero wouldn't be as cool.
Yes they can?
OOOOH MYY GOOOD, I WANT HEADPHONES, WHAT TYPE?