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According to Quigibo it's about the same speed as just DispGraph, so you're saving all the time it takes to clear the graph buffer.
According to Quigibo it's about the same speed as just DispGraph, so you're saving all the time it takes to clear the graph buffer.Seems like a useful command I was just about to ask for DispGraphrClrDraw/DispGraphrrClrDraw, but then I realized how pointless it'd be (there'd be no grayscale anyway if you're clearing it every pass).
Quote from: graphmastur on December 23, 2010, 04:35:42 pmQuote from: Qwerty.55 on December 23, 2010, 02:28:48 amQuote from: Deep Thought on December 22, 2010, 12:19:34 pmAnd objects, or course Hopefully not. I don't like OOP.I actually love OOP, but it's not for Axe. Maybe another language altogether.There are languages that can be OOP, but not fully OOP, like Python.
Quote from: Qwerty.55 on December 23, 2010, 02:28:48 amQuote from: Deep Thought on December 22, 2010, 12:19:34 pmAnd objects, or course Hopefully not. I don't like OOP.I actually love OOP, but it's not for Axe. Maybe another language altogether.
Quote from: Deep Thought on December 22, 2010, 12:19:34 pmAnd objects, or course Hopefully not. I don't like OOP.
And objects, or course
:Zeros(54)->Str1V:#Realloc(Str1V)
Runner, that would make the routines a lot larger and I don't think it would be as used often enough to justify the extra size.
p_ConvHex: ex de,hl ld hl,vx_Hex+4 xor a ld (hl),a call __ConvHexByte ld e,d__ConvHexByte: ld a,e call __ConvHexNib ld a,e rra rra rra rra__ConvHexNib: or $F0 daa add a,$A0 adc a,$40 dec hl ld (hl),a ret