0 Members and 4 Guests are viewing this topic.
Not sure if I've posted this before, but even if I have it's definitely gotten lost (166 pages?!): A Pt-And( command to take the place of Plot2(. It's really useful in certain situations. I usually use a combination of Pt-On( and Pt-Change( to do the job, but Pt-And( would be twice as fast.
Hi!I am new in the forum :-)I'd like to have a debug macro (#Debug / #Release) and #Debug(code) would mean the code is only executed in debug mode, or something like this.I'm am for the 4 args loops too.There is an error in the commandList :DispGraphClrDraw(BUF1,BUF2)rr has been replaced by DispGraphClrDraw(BUF1,BUF2)r
I'd like to have a debug macro (#Debug / #Release) and #Debug(code) would mean the code is only executed in debug mode, or something like this.
Also, in response to this:Quote from: Kiruahxh on August 02, 2011, 06:28:16 amI'd like to have a debug macro (#Debug / #Release) and #Debug(code) would mean the code is only executed in debug mode, or something like this.I've always wanted a compiler feature like this, but what would be infinitely more useful is #If. It could handle debug stuff and much more, like easily changeable compiling options. For instance, my old raycasting project had to have like 8 different copies of the source for slight rendering variations. #If would allow me to combine them all into one and make working on such projects much more manageable.
In other news, Frey continues kicking unprecedented levels of ass.
.MYPROG1→°Debug.Some of your program#If °DebugClrHomeDisp A►Dec,i,B►Dec,i,C►Dec,i,X►Dec,i,Y►DecWhile 1EndIf getKey(0)End.The rest of your program
# - Hash! - Bang* - Splat/ - Whack