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Offline Freyaday

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Re: Features Wishlist
« Reply #2580 on: October 04, 2011, 12:28:36 am »
Can we get a logical not?
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Offline Runer112

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Re: Features Wishlist
« Reply #2581 on: October 04, 2011, 12:29:19 am »
Logical not is =0.
« Last Edit: October 04, 2011, 12:29:31 am by Runer112 »

Offline Freyaday

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Re: Features Wishlist
« Reply #2582 on: October 04, 2011, 12:33:14 am »
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Offline calc84maniac

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Re: Features Wishlist
« Reply #2583 on: October 04, 2011, 12:34:47 am »
Yeah, hard to get used to after learning not to use =0 in TI-Basic :P
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Offline Quigibo

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Re: Features Wishlist
« Reply #2584 on: October 04, 2011, 05:29:35 am »
I like that idea calc!  Although I think the ! and ? are both confusing since they mean other things.  Perhaps some other symbol?  Although, yeah, that would be quite a monster to implement... and not entirely clear when to use each one for a beginner.  Also, this would be difficult to logically chain conditions together with and and or, or what to do when more code follows the statement.
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Offline calc84maniac

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Re: Features Wishlist
« Reply #2585 on: October 04, 2011, 09:05:03 am »
Also, this would be difficult to logically chain conditions together with and and or, or what to do when more code follows the statement.
Yeah, this is intended only when using as stand-alone conditions. That isn't a problem, though, because there are lots of cases when you don't need multiple conditions (if you do, you might be better off using the boolean versions)
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Offline Deep Toaster

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Re: Features Wishlist
« Reply #2586 on: October 04, 2011, 09:09:57 am »
calc's idea I like ^




Offline Happybobjr

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Re: Features Wishlist
« Reply #2587 on: October 04, 2011, 03:15:35 pm »
Idea:  Only display/update a square/rectangle part of the screen.
         It would make for insanely easy smooth scrolling games.

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Offline LincolnB

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Re: Features Wishlist
« Reply #2588 on: October 04, 2011, 05:16:40 pm »
Happybob - I like it.

Erm, I don't really understand Calc84's idea. Can you explain it to me like I'm five? (brownie points for getting the reference)
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Offline parserp

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Re: Features Wishlist
« Reply #2589 on: October 04, 2011, 05:38:29 pm »
Most likely this has been said before, because I didn't go through the 2588 posts before me.
Anyway,  There should be circle drawing to the back buffer. (for a greyscale circle). I tried to get around it by doing:
Code: [Select]
:circle(5,5,3)
:StorePic
but it still didn't do greyscale. it just stayed the same.

Offline LincolnB

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Re: Features Wishlist
« Reply #2590 on: October 04, 2011, 05:42:36 pm »
Yeah, buffer support for circles would be cool.

Parser, that should work, try this:

Code: [Select]
.CIRCLE A Gray Circle
ClrDraw
Circle(5,5,3)
StorePic
ClrDraw
DispGraph{r}
Repeat getkey(15)
End

Don't forget the second ClrDraw^
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Offline Builderboy

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Re: Features Wishlist
« Reply #2591 on: October 04, 2011, 05:47:41 pm »
Idea:  Only display/update a square/rectangle part of the screen.
         It would make for insanely easy smooth scrolling games.

How would that help smooth scrolling games?

Offline parserp

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Re: Features Wishlist
« Reply #2592 on: October 04, 2011, 05:51:57 pm »
Code: [Select]
DispGraph{r}
wait, is that the superscript r, or am i doing something wrong?
I did : {r} (open curly brace, superscript r, closed curly brace)
but I get an "error: invalid token"

Offline Freyaday

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Re: Features Wishlist
« Reply #2593 on: October 04, 2011, 05:57:26 pm »
Idea:  Only display/update a square/rectangle part of the screen.
         It would make for insanely easy smooth scrolling games.

How would that help smooth scrolling games?
It wouldn't. It would help all games.
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Offline Happybobjr

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Re: Features Wishlist
« Reply #2594 on: October 04, 2011, 06:09:57 pm »
I suck at smooth scrolling. so i would just have 8 pixels taken off from every side so i can just draw sprites and use horizontal and vertical.


But like Freyaday said, it would help with many other games too.
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