Author Topic: Features Wishlist  (Read 691453 times)

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Offline Builderboy

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Re: Features Wishlist
« Reply #2820 on: December 13, 2011, 07:44:53 pm »
Yays :D You might as well make the program selection menu graphscreen and small font while you're at it :]

Offline thydowulays

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Re: Features Wishlist
« Reply #2821 on: December 14, 2011, 04:42:16 pm »
I think it would be amazing if you could have a thing in the options menu that would say something like Auto-Execute. That would execute your program under whichever shell you compiled it under right after compiling it. Its just an idea :)
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Offline Hayleia

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Re: Features Wishlist
« Reply #2822 on: December 15, 2011, 12:55:56 am »
I think it would be amazing if you could have a thing in the options menu that would say something like Auto-Execute. That would execute your program under whichever shell you compiled it under right after compiling it. Its just an idea :)
That would be great for testing. However, there are problems: a lot of pepole don't use shells (so that would be impossible) and another lot of people compile for Ion for compatibility reasons, but I don't think people still use Ion ;) (except that one guy I met at school O.O)
Moreover, that would be a very heavy feature.
« Last Edit: December 15, 2011, 12:56:23 am by Hayleia »
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Offline aeTIos

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Re: Features Wishlist
« Reply #2823 on: December 15, 2011, 03:24:00 am »
Request: (I already posted this earlier)
Array support PLEASE!
Arrays would be like this:
Height(2bytes),Width(2bytes),Array
And then call the data with Array(Ptr,X,Y)

Is that feasible?
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Offline Quigibo

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Re: Features Wishlist
« Reply #2824 on: December 15, 2011, 04:04:58 am »
A random access array is too complicated to implement and wouldn't be as efficient as accessing native Axe data so I don't think you will see that soon unless I have some new revelation.  However, an expandable table of fixed size objects that only needs iterative access you will see in the near future because this is both simpler to program and can be made equally or more efficient than current native methods.  I also feel that out of all the data structures, this is used the most by Axe programmers.

EDIT: In the future if I support macros, writing your own array accessing like your example would be pretty simple.
« Last Edit: December 15, 2011, 04:07:08 am by Quigibo »
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Offline aeTIos

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Re: Features Wishlist
« Reply #2825 on: December 15, 2011, 04:40:55 am »
Uh, what do you mean with
Quote
an expandable table of fixed size objects that only needs iterative access
?
Please elaborate on that.
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Offline Quigibo

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Re: Features Wishlist
« Reply #2826 on: December 15, 2011, 05:17:26 am »
I can't elaborate much because I don't know the exact specifications for it yet since its still in planning stages.  But basically a table is a data structure with objects.  There will be a special iterator loop structure, probably something similar in syntax to "For([A])".  You can add, remove, access, and modify only the current object from the iteration.  Order cannot matter during the iteration because the positions might change around during these operations.  You can access the Nth data byte of your custom objects, but you cannot access the Nth object because this would be unstable during the above operations and it requires a multiply.

This is all speculation so far.  I might also have to introduce the concept of "binders" to make this nestable.
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Offline aeTIos

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Re: Features Wishlist
« Reply #2827 on: December 15, 2011, 05:19:53 am »
Just like an array you can't change?   <_<
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Offline Quigibo

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Re: Features Wishlist
« Reply #2828 on: December 15, 2011, 05:29:05 am »
You can change it as much as you want.  It just has to be read in order, not arbitrarily.  Enforcing this leads to HUGE optimizations in size and speed, plus it makes coding clean and compact.  If you need to access an X,Y pair you should be using a 2d array structure instead.  What this is more similar to is an object List (java), Table (SQL), or Vector (C++).
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Offline aeTIos

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Re: Features Wishlist
« Reply #2829 on: December 15, 2011, 05:29:38 am »
Aha. Thanks.
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Offline LincolnB

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Re: Features Wishlist
« Reply #2830 on: December 15, 2011, 09:32:58 am »
In the poll, what is meant by "Better UI Features"?
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Offline Happybobjr

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Re: Features Wishlist
« Reply #2831 on: December 15, 2011, 01:02:45 pm »
I always love faster code ;)
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Offline Yeong

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Re: Features Wishlist
« Reply #2832 on: December 15, 2011, 01:18:52 pm »
idk if it's possible or not, but can you add a "hittest" for object-object(sprites)?
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Offline Keoni29

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Re: Features Wishlist
« Reply #2833 on: December 15, 2011, 01:24:13 pm »
The frequency which Freq() generated is different on each calculator. Is there a way to tune it easily or do we need an updated Freq command for that?
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Offline epic7

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Re: Features Wishlist
« Reply #2834 on: December 15, 2011, 07:43:17 pm »
Maybe auto-backup for libraries.