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A sprite command that would treat black as transparent and white as solid. Perhaps it could be called Pt-Black()?
well that's relatively easy to write a subroutine yourself, just Logically OR every byte of the sprite with 255.
In other news, Frey continues kicking unprecedented levels of ass.
Yeah, the best option is to work with the "Light" version of the screen and use the standard Pt-Mask()r, but right before the DispGraph, do a DrawInv. If you don't clear the screen after that and need to continue working with it, just call another DrawInv to convert it back again to the light version.
Oh here's something I've always really wanted - a RectOff command.(Yes that sounds kinda weird)