0 Members and 4 Guests are viewing this topic.
Frankly, if you get decent line clipping, I think Quigibo would want to include it in Axe itself. The only reason Axe doesn't have proper line clipping currently is because he hasn't gotten around to making a decently small/fast solution himself.
Well I can tell you that clipped lines is on Quigibo's to-do list (I have it right here ). So I figure if you/jacobly creates a pretty nice line clipping method, Quigibo would probably be happy to include it in Axe. And the people who have been bugging him for native clipped lines (myself included) would be happy as well. EDIT: One thing you could make in an Axiom is an alternate routine, possibly without clipping, that's optimized to be faster.
In other news, Frey continues kicking unprecedented levels of ass.
Could it be possible for programs compiled for Mirage with a custom icon to have all 16 rows? I was trying it in wabbit and the bottom row of the icon is visibly cut off in Dcs.
Quote from: Darl181 on February 25, 2012, 08:09:57 pmCould it be possible for programs compiled for Mirage with a custom icon to have all 16 rows? I was trying it in wabbit and the bottom row of the icon is visibly cut off in Dcs.I think Mirage's file format doesn't allow for a full 16x16 icon, but I could be wrong.
#Icon(HEX)=>Pic1...Copy(Pic1,L1,64)
Quote from: JosJuice on February 26, 2012, 03:10:02 amQuote from: Darl181 on February 25, 2012, 08:09:57 pmCould it be possible for programs compiled for Mirage with a custom icon to have all 16 rows? I was trying it in wabbit and the bottom row of the icon is visibly cut off in Dcs.I think Mirage's file format doesn't allow for a full 16x16 icon, but I could be wrong.That sounds right to me.
ability to line jump?