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Apps are fixed at 16384 bytes unfortunately
How about a larger app max compile size
Question: With Quigibo gone, has somebody taken over Axe development or is it done with, aside from optimizations and maintenance by Runer112?
in the meantime you can simply keep all your data external and try to work around a 16 KB limit for code
That sucks. I wish text data was as easy to deal with in Axe/ASM as it was in TI-BASIC (where you simply needed to get the string lenght with one command)
Quote from: DJ_O on November 04, 2012, 02:00:00 pm in the meantime you can simply keep all your data external and try to work around a 16 KB limit for codeThis is very hard to do with text data. You must calculate how much bytes you have in your text (knowing that uppercases take 1 byte and lowercases take 2 bytes) and you can't easily access the nth string without copying all the data to RAM But for every other kind of data, it is very possible
I just wanted to point out that if we are working with character data like Axe strings, uppercase and lowercase both take a single byte.