Author Topic: Features Wishlist  (Read 681707 times)

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Offline jo-thijs

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Re: Features Wishlist
« Reply #3120 on: January 20, 2013, 01:56:04 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.

Offline Freyaday

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Re: Features Wishlist
« Reply #3121 on: January 20, 2013, 04:22:33 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.
Perhaps add an option to enable/disable it in the menu, so we can use Archived-editing hooks if we want?
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Offline Runer112

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Re: Features Wishlist
« Reply #3122 on: January 20, 2013, 04:34:07 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.
Perhaps add an option to enable/disable it in the menu, so we can use Archived-editing hooks if we want?

If zStart exists on the calculator, that would still be used to edit the program from archive.

Offline pimathbrainiac

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Re: Features Wishlist
« Reply #3123 on: January 20, 2013, 04:38:20 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.

Hey, you should introduce yourself in the introduce yourself section of the forum! http://www.omnimaga.org/index.php?board=10.0
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Offline Freyaday

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Re: Features Wishlist
« Reply #3124 on: January 20, 2013, 04:45:11 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.
Perhaps add an option to enable/disable it in the menu, so we can use Archived-editing hooks if we want?

If zStart exists on the calculator, that would still be used to edit the program from archive.
Alright. Cool.
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Offline pimathbrainiac

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Re: Features Wishlist
« Reply #3125 on: January 20, 2013, 05:01:23 pm »
How about the ability to update one pixel instead of the whole screen? (Ex. To make a fast Langton's Ant program)
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Offline Matrefeytontias

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Re: Features Wishlist
« Reply #3126 on: January 20, 2013, 05:55:08 pm »
One byte (a group of 8 horizontal pixels) is far simpler to update than a pixel, so maybe it's possible.

Offline Freyaday

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Re: Features Wishlist
« Reply #3127 on: January 20, 2013, 06:02:26 pm »
One byte (a group of 8 horizontal pixels) is far simpler to update than a pixel, so maybe it's possible.
Maybe we could do Update(X,Y,dX,dY)?
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Offline pimathbrainiac

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Re: Features Wishlist
« Reply #3128 on: January 20, 2013, 06:04:55 pm »
Maybe there should be a one byte option and a one sprite option.
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Offline willrandship

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Re: Features Wishlist
« Reply #3129 on: January 20, 2013, 06:35:23 pm »
those are equivalent in axe, unless you mean bitmaps.

Partial updates would be awesome. It saves a lot of cpu time in not-so-fancy games.

Offline Roboman

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Re: Features Wishlist
« Reply #3130 on: January 23, 2013, 03:03:46 pm »
Even tiBASIC can update one byte at a time!!!
I will post screenie when i get home :3

basically create an axe program.
.derpy
:drawInv

then compile it and in a basic program
dispGraph
clrDraw
asm(derpy)
circle(0,0,5)

then u see that tiBASIC can update one byte at a time O.o


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Offline GamerMX1248

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Re: Features Wishlist
« Reply #3131 on: February 02, 2013, 03:07:11 pm »
What I'd like to see is a way to put null characters (the same as [00]) into a string more easily than doing
Code: [Select]
"First"->Str1
"Second":[00]
"Third":[00]
You know, for using the fancy strDev( function. Maybe
Code: [Select]
"First*Second*Third"->Str1 where * is the imaginary 'i', Eulers 'E', pi, the degree symbol, or r. If it was used twice in a row, the symbol would show up normally like an escape character from any C like language
Or possibly:
Code: [Select]
"First"->Str1
"Second"[sup]r[/sup]
"Third"[sup]r[/sup]
where r simply adds a null character after a string.
Any of these would work for me

Offline Matrefeytontias

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Re: Features Wishlist
« Reply #3132 on: February 02, 2013, 03:31:20 pm »
Well, your first code is wrong. You don't need these semicolons between each string and each [00]. Just do :
Code: [Select]
:"blah"→Str1
:"blah"[00]"blah"[00]"blah"[00]
.

Also, drawing triangles like rectangles would be awesome. I'm thinking about commands such as Triangle(x1,y1,x2,y2,x3,y3), XTriangle..., WTriangle....

Offline shmibs

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Re: Features Wishlist
« Reply #3133 on: February 02, 2013, 09:57:47 pm »
his code isn't wrong; it's just unnecessary. this suggestion seems a bit pointless, though. putting aside any easily typable character would confuse people as well as making it necessary to have THAT be inserted as a number value, and using a non-easily typed character wouldn't be helpful.

as for triangles, what would you want that for?

Offline Matrefeytontias

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Re: Features Wishlist
« Reply #3134 on: February 03, 2013, 03:33:00 am »
I want to improve the 3D engine I made (a lib called VERTEX3D) by adding the support for solid surfaces. And for that, triangles are needed.