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I've got another 2 requests:- making an option so that you can easily make screenshots of your game, I can't find any other way besides using emulators.- the syntax +→ and -→ to add/substract an expression to/from a variable or position in memmory pointed to.
two request :-a Zadd() command, for change the z-adress (I know axiom can do it, but I prefer an axe command)-an rect command who can draw in buffer and back buffer in same time (if possible )
In other news, Frey continues kicking unprecedented levels of ass.
so, that'd be an assembly version of this?foo-bar?ee0?65535,1EDIT:about axe being thight on space, I understand that it can give problems for some people if axe would exceed the size of about 16kb,but it wouldn't be a problem to me and I would find it a bit sad if axe couldn't expand only for that reason,so would it be practically possible to add 2 axe versions in the zip file, a lite and a pro version of axe,where one has a low size and the other has all kind of possible features?
A sign(foo) command that returns -1 if foo is less than 0, 1 if greater, and 0 if equal. And perhaps sign(foo,bar), which would compare it to bar instead of 0. And while I'm on the topic, perhaps sign()r could be the 8bit version?Also, I know it'd have to be named something other than sign(), because there's already a sign{}, but I don't know what to call it.
Lbl SignReturn!If Return //32768*2+1
about axe being thight on space, I understand that it can give problems for some people if axe would exceed the size of about 16kb,but it wouldn't be a problem to me and I would find it a bit sad if axe couldn't expand only for that reason,so would it be practically possible to add 2 axe versions in the zip file, a lite and a pro version of axe,where one has a low size and the other has all kind of possible features?
I wonder what's the use of Z-addressing ...
I would love to have the multi page feature, since I'm working on a big project,not knowing I can't exceed 16kb and I've almost reached the limits (about 15.5kb).
also, could it be that there comes problems if I try to upload big axe made applications to my pc through ti connect?for some reason he wouldn't download it, no matter what I did, while everything else was being uploaded perfectly.it always throws up the error: packet length not valid