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No, #Realloc already has an opening parenthesis so #Realloc(0)r would be .org 0 and you could do #Realloc(L3)r if you wanted
We're saying #Realloc() already serves another purpose. It's used to relocate the A-θ vars to another address. For instance, #Realloc()r and #Realloc()rr would probably work.I've talked to Runer112 about it some time ago, and he said the PC was very hackish in the Axe compiler, so adding those features is very unlikely to happen before Axe 2.0.
Something else : as using the r modifier on a variable only use its first byte, we could be able to do For(VARr,MIN,MAX) (or designed another way, probably better : For(VAR,MIN,MAX)r). Maybe also do the same for big-endian, with rr.
MINWhile -->VAR < MAX.INSET CODE HEREVAR+STEPEnd
Sorry to hear about the health issues Runer112. I hope nothing too bad (socially or physically) happened that caused this.
I am unsure if those are really Axe issues, because they are present in ASM too if you aren't exiting from your programs properly, not to mention that some people use such program as sub-routines and might not be willing to see the program clear the graph screen background image for them. I think that for that reason, it is generally assumed that it's the programmer's job to prevent such issues from happening.I think that making the program require a shell usually helps in certain situations, though.
Oh I meant that DCS and Mirage erases the game graphics from the screen upon exiting.
That command definitely makes sense to add. The only thing I'd think about is if there's potentially a token that makes more sense, but none spring to mind.