0 Members and 4 Guests are viewing this topic.
@builderboy: what do you mean you would have to relly on other asm programs?? You would just recall the tokenized string/program into te source and then axe would parse it.
I was thinking something along the lines of this. I whipped it up in about an hour:
For usage in a program: Syntax: RecallPic Appvar name, sprite width(multiple of 8), sprite height, screen x coordinate, screen y coordinate. Each appvar would be predefined to hold 768 bytes of data( i dont know if appvars themselves take up space), so you can either fill it with one full screen pic or several smaller sprites 8x8, 16x16 etc. At compile time all the necessary data could be copied from the Appvar. If this is plausible, I don't know that the StorePic command would even be necessary in it's normal sense.
Pics would be used when you have large ammounts of sprite data, and could be archived if needed. And Binary would be used when you have a small amount of sprites or just want to play around a but. And then when compiling the program, the pics/binary would be stored into the program itself so that there is no need for any pics/appvars to run your program.
Could they be written in binary for readability and the have axe convert them to hex when the program is being compiled?