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I think a nice feature would be something like the Switch statement in C, for when you have a lot of different values to check against (like colliding with a tilemap or handling various different types of objects). It should generate a jump table, and probably be forced to values from 0 to N (if you want A to A+N, just subtract A from the value you are switching).
Yeah a switch statement would be nice. Also it probably shouldn't be that hard to make.
I think its been mentioned, and its been said that you can just write your own routines to display 16x16 fairly easily in Axe. And that if he ever does support it, it will be late in development. For now you will have to settle for 4 8x8's