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Looks nice Sircmpwn. Personally, I like lists as they are. I think once you figure them out, they will be no trouble, and they're vary nice as is. I'd rather have better access to the hardware with {X*3+8+L1} than L1(X*3+7). (Remember these are my views, and no one's views are wrong because of them. )
That reminds me, how many keypresses at once can we use in an Axe game? I noticed some games detects like 3 at once, like the shooter example. I could move diagonally and shoot at the sane time. In BASIC only one is possible at once and in xLIB two (only arrows, others = 1 keypress) and Celtic III a bit more than arrows
I was actually planning on making getkey(0) detect the [on] button.
I'm almost positive that you can detect as many keys at one as you need. I don't think there are actually any limits by the nature of the commands.What is the effect of this though?xor aout (1),aI've never seen this used. I thought it only works when a in binary is a combination of all ones and a single zero.getkey(0) is a good idea, but isn't getkey=/=0 basically the same thing? I was actually planning on making getkey(0) detect the [on] button.EDIT: wait nevermind, you were requesting an indefinite return. Regular getkey only is true once and then gets reset back to zero. I'll have to add that command.