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The ability to draw the back-buffer directly to the LCDThe ability to store the LCD content straight to the back-buffer
You would probably have to change them to this to preserve the actual LCD buffer.A) expr(L3,L6,768):DispGraph:expr(L3,L6,768)And do this, since he was asking to store from the LCD, not the buffer.B) expr(L3,L6,768):StoreGDB:expr(L3,L6,768)However, it could be nice to have some built in commands for this. Perhaps StoreGDB # with different numbers meaning different buffers?
L3 = 768 bytes (appBackUpScreen) Volatility: MED (Saving to back-buffer will corrupt)L6 = 768 bytes (plotSScreen) Volatility: HIGH (Any buffer drawing will corrupt)
But I want to make sure that before using your suggestion (or SirCmpwn's), I won't run in any further problems, later, doing some stuff with these pointers
HoMM: [==--------] Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :PtiDE: [----------] Explored and understood the main part of the code: just started writing a Tokenizer.
I also would like the ability to use ElseIf:
The ++ and -- are already supported. You just write them as +1 and -1. The compiler automatically optimizes them to the increment. ElseIf is a possibility, I forgot about that. A FPS counter is something you could do with interrupts.
Quote from: LordConiupiter on March 22, 2010, 12:22:12 pmI also would like the ability to use ElseIf:++ ElseIfAlso, speaking of ++, I would like to see ++ and -- implemented, and possibly +=, -=, *=, /=.I've been meaning to write another routine for accessing user variables. I'll post it when I get around to it.