Author Topic: Features Wishlist  (Read 690627 times)

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Offline Raylin

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Re: Features Wishlist
« Reply #315 on: March 23, 2010, 08:15:27 pm »
++
Agreed and seconded.
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Offline LordConiupiter

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Re: Features Wishlist
« Reply #316 on: March 24, 2010, 02:45:57 am »
yes, that's true.
but if you want to use ur asm prog within a BASIC prog, than it's easy to store some settings in a list, or in Ans.
BTW, In BASCI you cán edit the AppVars, when you convert them to a program (just one or two bytes different). But I assume that will not happen very often. And perhaps u sometimes just want to be able to check your game loading system, so then it is just usefull that lists or whatever can be accessed, i think...

My opinion: AppVars are usefull for game saves, and lists/Ans are/is usefull for settings to use in tour asm prog.
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #317 on: March 24, 2010, 03:04:41 am »
Oh yeah true about that, altough if the data saved is produced by Axe in ASM format, it will most likely be harder to dechiper for less experienced users, like hex. Plus if it's squished, the user may not even be able to dechiper anything, because try for example to unlock the program files for Ztris, Galaxian or Desolate in MirageOs and look at the junk that will show up in the BASIC editor.

But yeah I guess you have a good point.

Offline Raylin

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Re: Features Wishlist
« Reply #318 on: March 24, 2010, 01:47:24 pm »
So.
Program Writeback to AppVars.
It must be done.
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Offline Quigibo

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Re: Features Wishlist
« Reply #319 on: March 28, 2010, 11:14:14 pm »
If you check the first post on this thread, I will be editing it constantly to give everyone an idea for the time frame in which I plan to add features.  It also keeps track of ideas already suggested.
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #320 on: March 28, 2010, 11:31:19 pm »
nice, good idea, it should actually guide people in what project (or parts of projects) to work on and which one to wait before starting working on so they wait for upcoming Axe releases to make their task easier. That's of course for less patient people, though, so these people will probably use or modify the premade ressources like those by SirCmpwn to get these features early :P

I really like the if counter idea, because it will make it much easier to create animations and the like
« Last Edit: March 28, 2010, 11:32:55 pm by DJ Omnimaga »

_player1537

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Re: Features Wishlist
« Reply #321 on: March 28, 2010, 11:33:40 pm »
could there be another section that shows only completed routines and how they work, its sometimes hard to find a particular routine through all the pages

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #322 on: March 28, 2010, 11:35:31 pm »
well they are included in html format with each Axe downloads. Check the documentation.html file.

_player1537

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Re: Features Wishlist
« Reply #323 on: March 29, 2010, 12:42:57 am »
do you mean user made routines?

Offline Quigibo

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Re: Features Wishlist
« Reply #324 on: March 29, 2010, 01:01:22 am »
The user made routines I do not officially endorse because many of them will be added as built-in features in future versions.
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Re: Features Wishlist
« Reply #325 on: March 29, 2010, 01:02:23 am »
what about the development tools like sprite makers or pic2hex programs?

Offline Quigibo

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Re: Features Wishlist
« Reply #326 on: March 29, 2010, 01:13:26 am »
Probably those will come packaged with the parser when its completed either as a separate app or a submenu in the parser.  But right now, if anyone authors a useful helper program to make axe programming easier, feel free to submit it to me and I'll include it in future versions.  Its also a plus if you can write a short readme to go with the program.  Include proper credits to yourself as well.

EDIT: This includes help manuals and tutorials too!
« Last Edit: March 29, 2010, 01:21:42 am by Quigibo »
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #327 on: March 29, 2010, 01:49:57 am »
I think SirCmpwn was planning to rewrite stuff like pic2hex and tile2hex in Axe later (once Axe supports saving), in ASM or both, but I could be wrong

Offline LordConiupiter

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Re: Features Wishlist
« Reply #328 on: March 29, 2010, 09:07:23 am »
can someone please explain how a counter statement will work?
perhaps I'll understand it when i see an example, but right now i don't know what it exactly will be.
Something like a for loop with multiple vars ???
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Galandros

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Re: Features Wishlist
« Reply #329 on: March 29, 2010, 10:26:21 am »
I have one idea but is an important add in Axe Parser:

Use letters a-b (note the lowercase) to serve has 8-bit variables. You could most operations you can with the default 16-bit A-Z.
And be able to use the a-z numbers in the A-Z operations.

This would need a major rewrite in Axe Parser functions, I think, but could make it even faster.

I still would like the port access and indirection to places other than the equated in L1 to L6.
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