0 Members and 3 Guests are viewing this topic.
I think its a good idea, but how would it be smaller or faster?
can someone please explain how a counter statement will work?perhaps I'll understand it when i see an example, but right now i don't know what it exactly will be. Something like a for loop with multiple vars
A+1->AIf A=200->A<do stuff>End
IS>(A,20)<do stuff>End
Another feature idea, after Quigibo mentionned me might compress his title screen: Compressed sprites routineWhen compiling, you could have sprites be compressed and use a different sprite display routine to show them. It would prbly be slower but people could choose whether if they want to use compressed sprites or regular ones. I wonder if it would be hard to implement, though...