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Heh, Dj what you just did is RLE
Quote from: Builderboy on March 30, 2010, 08:19:14 pmHeh, Dj what you just did is RLE Yeah I was about to say that lol. That's a good idea. It would be quite easy to add too, but maybe a little advanced for most users and it would absolutely require a helper tool or a sketch on paper. Its not just sprites you can compress. Level data, text and even entire programs can potentially be compressed if they're sparse enough.
Quote from: Quigibo on March 31, 2010, 04:40:50 amQuote from: Builderboy on March 30, 2010, 08:19:14 pmHeh, Dj what you just did is RLE Yeah I was about to say that lol. That's a good idea. It would be quite easy to add too, but maybe a little advanced for most users and it would absolutely require a helper tool or a sketch on paper. Its not just sprites you can compress. Level data, text and even entire programs can potentially be compressed if they're sparse enough.Wouldn't there be a way to make Axe do the compression/decompression for us? I would like text compression, tho, it would be nice for games with loads of it
On that note, Portal X must be finished before Portal 2 comes out.My soul will be ripped in two otherwise.
Find ValueinString(PTR, VALUE, MODE) || Searches the application variable the name points to for the designated value. Mode can be changed to decimal (1) or hexadecimal (2). Returns 1 if the value exists; returns 0 if the value doesn't exist.