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Offline Builderboy

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Re: Features Wishlist
« Reply #645 on: May 26, 2010, 11:19:27 pm »
It compiles to about 350 bytes on my calc, so not too bad.  But like i said, if memory is absolutely a problem, you can go with the pixel change option, which is only 170 bytes.

Offline Raylin

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Re: Features Wishlist
« Reply #646 on: May 26, 2010, 11:21:04 pm »
By memory locations, you mean something like {L1+X} or...?
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Offline Builderboy

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Re: Features Wishlist
« Reply #647 on: May 26, 2010, 11:26:04 pm »
Right, you would replace all the F variables with {L5+1} for example (although i dont think you can use them in for loops D:) and then choose a different location for each variable

Offline Raylin

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Re: Features Wishlist
« Reply #648 on: May 26, 2010, 11:44:06 pm »
Timings?
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Offline Builderboy

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Re: Features Wishlist
« Reply #649 on: May 26, 2010, 11:47:02 pm »
What are you asking?

Offline Raylin

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Re: Features Wishlist
« Reply #650 on: May 26, 2010, 11:55:13 pm »
How long do the routines take?
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Offline Builderboy

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Re: Features Wishlist
« Reply #651 on: May 26, 2010, 11:59:31 pm »
no idea, and i dont have any accurate way to time them since axe doesnt have any timer support.  You would try them out and see though.  For the loop method (the second) it takes about a full second to invert the screen though, while the first one does it almost instantly.

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Re: Features Wishlist
« Reply #652 on: May 27, 2010, 02:29:20 am »
Feature wishlist (unless already planned:)

-A new Axe Parser APP option to get rid of the scrolling when an error is found and you press PRGM to see where is the error located. In other words, an "instant Goto" feature. (like in DoorCS)

That might come handy for large programs. Otherwise having to wait one minute until the scrolling is done everytime there is an error can get extremly annoying when debugging

Offline Raylin

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Re: Features Wishlist
« Reply #653 on: May 27, 2010, 07:14:00 am »
^++
Agreed and seconded.

Instant Goto debugging feature FTW.
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Offline Galandros

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Re: Features Wishlist
« Reply #654 on: May 27, 2010, 07:19:11 am »
is there a way to control the speed at which an interrupt is executed compared to the rest of the program? Otherwise I think sound might slow the game down way too much
You can set the frequency at which the interrupt code is called. The slowest is 110 Hz (executed 110 times per second) , I think. But you can for example, increase a counter, save it and if is odd, exit the interrupt and goes back to normal code.
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Offline ztrumpet

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Re: Features Wishlist
« Reply #655 on: May 27, 2010, 07:54:17 am »
-A new Axe Parser APP option to get rid of the scrolling when an error is found and you press PRGM to see where is the error located. In other words, an "instant Goto" feature. (like in DoorCS)
I think this would be a great option as well. :D

Builderboy, that's an awesome routine! :)
« Last Edit: May 27, 2010, 07:54:24 am by ztrumpet »

Offline calcdude84se

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Re: Features Wishlist
« Reply #656 on: May 27, 2010, 07:58:59 am »
I agree that instant goto should be added. Axe just keeps getting better...
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Re: Features Wishlist
« Reply #657 on: May 27, 2010, 09:54:46 am »
I want to request a feature...
How about jumping to the address in a variable?  Such as Goto {A}, for instance, would jump to A.
And you could have something like [LB]->A to store the address of Lbl LB to A.  This would be useful for jump tables, which is something I really want :)

Also, user access to the stack would be nice as well.  I would really like to be able to push a variable onto the stack, then pop it off later.
« Last Edit: May 27, 2010, 10:15:14 am by Mr_Coding_Knight »

Offline ztrumpet

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Re: Features Wishlist
« Reply #658 on: May 27, 2010, 10:26:17 am »
I like both of those ideas!  Can you add these in Quigibo? :D

Offline Quigibo

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Re: Features Wishlist
« Reply #659 on: May 27, 2010, 01:22:20 pm »
I want to request a feature...
How about jumping to the address in a variable?  Such as Goto {A}, for instance, would jump to A.
And you could have something like [LB]->A to store the address of Lbl LB to A.  This would be useful for jump tables, which is something I really want :)

Also, user access to the stack would be nice as well.  I would really like to be able to push a variable onto the stack, then pop it off later.

Both of these things are features I am purposely not adding.  The variable goto isn't really used that much in regular assembly and has very limited application.  Its also very easy to screw things up by accidentally jumping to the wrong place and completely messing up the calculator.  I am trying to make it as safe to use as possible, and this is really just an unnecessary danger.  You can do this with a 2 byte assembly code if you really need it.

Pushing and popping into the stack has the same problem.  If you push a variable in a subroutine for instance, then the subroutine cannot return and the program crashes becasue it jumps to the wrong location.  Also, forgetting to pop can lead to stack overflows which are also not good.


The instant goto I'd like to add, but I don't even have the regular goto error working yet so I don't even know how it would be done.  I can do a similar "faking it" sort of thing where it just displays the error instead of going into the editor I guess.
« Last Edit: May 27, 2010, 01:24:44 pm by Quigibo »
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