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is there a way to control the speed at which an interrupt is executed compared to the rest of the program? Otherwise I think sound might slow the game down way too much
-A new Axe Parser APP option to get rid of the scrolling when an error is found and you press PRGM to see where is the error located. In other words, an "instant Goto" feature. (like in DoorCS)
I want to request a feature...How about jumping to the address in a variable? Such as Goto {A}, for instance, would jump to A.And you could have something like [LB]->A to store the address of Lbl LB to A. This would be useful for jump tables, which is something I really want Also, user access to the stack would be nice as well. I would really like to be able to push a variable onto the stack, then pop it off later.