Author Topic: Features Wishlist  (Read 690690 times)

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Offline Raylin

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Re: Features Wishlist
« Reply #705 on: June 12, 2010, 02:51:58 pm »
Good sir, I don't believe all of those commands in above program work.
Bug me about my book.

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Offline calcdude84se

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Re: Features Wishlist
« Reply #706 on: June 12, 2010, 03:25:07 pm »
I didn't look at the program, but those commands listed above have a problem that might annoy some: not all numbers are generated with equal frequency. (Actually, they are if high-low+1 is an integer power of 2, but that isn't often the case)
Why? Let's use 4-bit random numbers, and generate a number between 0 and 2, with something like rand^3 (the Axe is rand^16^3, but whatever)
0: 0, 1: 1, 2: 2, 3: 0,
4: 1, 5: 2, 6: 0, 7: 1,
8: 2, 9: 0, A: 1, B: 2,
C: 0, D: 1, E: 2, F: 0
chances: 0: 6/16, 1: 5/16, 2: 5/16
Note that the maximum effect is at most one more occurrence, though that might be important to you. (If it isn't then the code others gave will work)
Besides trying multiple times (like an optimized version of what DJ had at first), I'm not sure of a way to keep it even... So I hope it isn't too big a bother (it is only slight) Anyone know of a good way to even the probabilities?
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Offline calc84maniac

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Re: Features Wishlist
« Reply #707 on: June 12, 2010, 03:30:06 pm »
Well, for 16-bit, you would have:
chances: 0: 21846/65536, 1: 21845/65536, 2: 21845/65536.

There is not enough of a difference to matter, and there isn't really a way to do it better (except by increasing the number of bits, and even then it wouldn't be perfect), because the processor is working in binary.
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Offline calcdude84se

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Re: Features Wishlist
« Reply #708 on: June 12, 2010, 03:32:49 pm »
Yeah, it shouldn't bother anybody, but just in case :P
Actually, now that I think about it, there really isn't a "perfect" way to do it with a binary computer... Silly me...
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Offline Runer112

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Re: Features Wishlist
« Reply #709 on: June 12, 2010, 03:51:01 pm »
Good sir, I don't believe all of those commands in above program work.

See:

It might be nice if somebody made a converter (even if just a BASIC program) where you select the starting and ending range for your randomizing then converts it to Axe format, because I find rand kinda hard to work with, since it uses such high values. A converter (that produces the appropriate needed code) would help a lot

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #710 on: June 12, 2010, 11:29:36 pm »
mhmm thanks for that converter program This is what I mean earlier ^^


Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #711 on: June 13, 2010, 01:25:53 pm »
By the way, are horizontal and vertical lines a feature that will come out in the next version or upcoming ones?

http://ourl.ca/4161/94886

I wonder what syntax it would use

Offline Builderboy

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Re: Features Wishlist
« Reply #712 on: June 13, 2010, 02:55:20 pm »
Lol being that Horizontal and Vertical have already been taken.... Seems we have run into a predicament :P

Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #713 on: June 13, 2010, 02:59:52 pm »
Yeah. Also In the future I assume he'll use Line()r for drawing lines on the backbuffer.

Maybe he could make the parser detect when X coordinates and/or Y coordinates are always identical (for example Line(A,15,A,85)) during parsing), or use Hline( or Vline (H and V being alpha letters of course)

Offline Builderboy

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Re: Features Wishlist
« Reply #714 on: June 13, 2010, 03:02:52 pm »
Yeah both of those would be great i think.  Although im not sure how well the HLine() VLine() would work in his current parser, it might be completely token based right now, and hard to change o.O

Offline calcdude84se

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Re: Features Wishlist
« Reply #715 on: June 13, 2010, 03:40:27 pm »
Why couldn't Horizontal and Vertical have multiple uses? With a '+' or a '-', they'd rotate scroll the screen (as they currently do). If they have a number/variable/expression after them, they draw the corresponding horizontal/vertical line. Or, as you said, would that not be possible in a token-based system?
Edit: They scroll the screen, not rotate it. My bad.
« Last Edit: June 14, 2010, 01:54:46 pm by calcdude84se »
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #716 on: June 13, 2010, 11:00:58 pm »
Mhmm actually they don't rotate the screen, they scroll it. We could do Horizontal (X1,X2,Y) and Vertical (X,Y1,Y2). My only worry is that it could eventually get confusing if a token is used for multiple purposes.

Offline calcdude84se

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Re: Features Wishlist
« Reply #717 on: June 14, 2010, 01:54:01 pm »
Oops, yeah, I meant scroll... I'll edit that.
True, overloading a token with multiple commands can and will make things more difficult if overdone. A little wouldn't though, right? :P
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Offline DJ Omnimaga

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Re: Features Wishlist
« Reply #718 on: June 14, 2010, 02:02:47 pm »
Nope, but let's not overload them, else it will get confusing for sure. As for now, none of the commands are used for multiple things, I think. There is getkey but both usages are for similar purposes. THis is why I thought using Line( with a slightly different syntax might be best
« Last Edit: June 14, 2010, 02:03:15 pm by DJ Omnimaga »

Offline ztrumpet

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Re: Features Wishlist
« Reply #719 on: June 14, 2010, 05:44:38 pm »
I think that all lines should use the same syntax, but Quigibo would detect in the the parser which routine is best to use and put that in the program. :D