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"A and B"ld hl,(var_a)ld de,(var_b)ld a,land eld l,a
HoMM: [==--------] Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :PtiDE: [----------] Explored and understood the main part of the code: just started writing a Tokenizer.
I'm confused why that code is any different than the current code:Code: [Select]"A and B"ld hl,(var_a)ld de,(var_b)ld a,land eld l,aIt returns 0 if its false and non-zero if its true as well, and its the same size. Unless your optimization is a speed optimization?And Ikkerens, that code has always worked.
I just noticed that 'Sprites larger than 8x8' is still in this features list. Are the Bitmaps currently added not the thing you meant with this?
there's a fairly big chance that it is a ROM call I think, but I don't understand why it can't be used in BASIC then?
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
1 more thing to the wishlist:15Mhz GrayScale
Quote from: Ikkerens on June 22, 2010, 05:19:41 pm1 more thing to the wishlist:15Mhz GrayScaleActually this isn't a bad idea, as it *would* result in smaller compiled code and because we don't have the Full and Normals to make it slightly faster. Can we please have this Quigibo?