0 Members and 1 Guest are viewing this topic.
Then why doesn't the axe compiler check for that?
Quote from: aeTIos on June 25, 2013, 12:39:21 amThen why doesn't the axe compiler check for that? And why don't programs always check if the user read the readme before running ?
Quote from: Hayleia on June 25, 2013, 07:45:02 amQuote from: aeTIos on June 25, 2013, 12:39:21 amThen why doesn't the axe compiler check for that? And why don't programs always check if the user read the readme before running ?I made such program before for two of my games and it's available in the downloads section as a standalone, but it's written in BASIC, so it would have to be converted to ASM in order to be useable in Axe. Even in BASIC it works kinda great, because it checks if a list == 0 before running the game, so the first time you start it, it asks the user a password that is located near the end of the install instructions inside the readme. If you type an incorrect password, it says RTFM, and if you enter it successfully it never asks you again (unless you delete the LN00B list)
Asm(C7)