Just wondering, does Axe use this byte for any purpose? It keeps changing for some reason, and I'm not sure when it does so. It's the cause of a bug in Contra that haunted me for months before I tested it in a different program and found that it changes there, too. Is it reserved for something?
EDIT: Topic locked. If anyone's wondering, see
this topic.
But now that that's cleared up, I have a bug report: tempSwapArea should be listed as 256 bytes, not 323, in the Axe command list.