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Omnimaga
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The Axe Parser Project
(Moderator:
Runer112
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Latest Updates (***DO NOT POST HERE!***)
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Topic: Latest Updates (***DO NOT POST HERE!***) (Read 86818 times)
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Quigibo
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Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #15 on:
May 10, 2010, 04:47:50 am »
Axe Parser
Beta 0.2.3
New Features:
Clear the back-buffer
Invert the back-buffer
Copy data from end backwards
Logical boolean operators
Changed:
Logical operators are separated from the previous bitwise operations.
Grayscale is once again a 6MHz-only command until I resolve a compatibility issue.
Exact percent should show up on errors.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #16 on:
May 16, 2010, 03:28:51 am »
Axe Parser
Beta 0.2.4
One word to describe this release: grayscale!
New Features:
Draw pixels to the back buffer (grayscale)
Get pixels form the back buffer
Draw sprites to the back buffer (grayscale)
4 color grayscale rendering
Draw ANY buffer directly to the screen without having to copy it to the main buffer
Look-ahead parsing significantly reduces code size when using static pointers
Changed:
A couple new auto-opts for "is negative" and "is not negative" .
Fixed bug with Cos( Sin( and square root as second argument
Fixed bug with >Frac and >Dec when last line was a pointer.
Cool new example program to test 4 color grayscale.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
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LV11
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #17 on:
May 22, 2010, 01:02:58 am »
Axe Parser
Beta 0.2.5
If I weren't so busy I would have added more stuff...
New Features:
Scroll to errors (kind of) by pressing [prgm] after an error.
Read and write to the Ans variable as a number.
New text mode to toggle auto-scrolling at last line.
Changed:
N/A
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
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LV11
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #18 on:
June 02, 2010, 12:02:45 am »
Axe Parser
Beta 0.2.6
New Features:
Instant goto when pressing [prgm] after errors.
Use Sub() and Asm() inline with math operations.
Sorting command added.
Some very basic OS interrupt commands.
Constant expressions are evaluated pre-compile time.
Reading and writing to static addresses should be fully optimized now.
Math and numbers are more flexible.
Changed:
Reading and writing to static addresses returns the value instead of the address.
Fixed several bugs.
Made a 3D game for the fun of it.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #19 on:
June 17, 2010, 01:15:14 am »
Axe Parser
Gamma 0.3.0
This should make up for skipping a week of updates
New Features:
Subroutines can now have arguments!
New variables for subroutine arguments.
Experimantal "Axe Tokens". Toggle them with Alpha+Vars.
Grayscale commands improved and save interrupt states.
Base 2 logarithm and exponential.
Draw arbitrary sized bitmaps to the buffer or directly to the screen
Changed:
Major bug fix, no more errors when reading from archive.
SetupEditor is no longer needed or supported.
Fixed other minor bugs.
«
Last Edit: June 17, 2010, 01:17:11 am by Quigibo
»
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #20 on:
June 20, 2010, 02:24:17 am »
Axe Parser
Gamma 0.3.1
No new commands, but you got to admit these new features are pretty cool. Even cooler if had I decided to throw in application compiling
New Features:
Real error scrolling just like BASIC! Finally!
The new token names are now automatic. They turn on if the program has an Axe Header
Axe does not re-save the settings unless you make changes. It will keep it unarchived if you want to unarchive it.
Commands list shows both new and old token spellings.
More nested expressions are allowed in a single statement.
Changed:
Fixed some bugs in the new tokens and documentation.
EDIT:
Please Re-Download if you got a copy earlier. There was a big problem with the error scrolling on programs larger than 10kb that I'm still not able to fix, but at least it won't crash the calc now.
«
Last Edit: June 20, 2010, 05:45:13 am by Quigibo
»
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #21 on:
July 01, 2010, 09:55:46 pm »
Axe Parser
Gamma 0.3.2
Probably one of my largest updates in terms of useful features.
New Features:
Compile your programs to applications!
Axioms can be imported for added functionality!
Custom interrupt support!
Display Tokens.
New token value constants.
Find the length of a zero terminated data block.
Display small text without defining coordinates first.
Sound quality has drastically improved.
Developer information included.
Changed:
Fixed more bugs with negative numbers (I hate those things!)
Error scrolling is much cleaner, but still messes up in gigantic programs
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #22 on:
July 10, 2010, 11:23:18 pm »
Axe Parser
Gamma 0.3.3
New Features:
Draw rectangles and boxes.
Draw circles.
Interrupts are now compatible with applications.
2 New advanced multiplication techniques: Fixed Point and High Order.
"Return" at the end of the program is automatically optimized.
Error scrolling is more accurate.
Simple application signing included.
Import Pictures from archive.
Support for full screen pictures.
Changed:
Freq() can now play lower notes, and only the tone "0" has changed.
Fixed some issues with negative numbers.
Fixed the Data() command. All numbers should work with it now.
Pixel drawing far off screen is safe now!
New Example program: Fractal Explorer! You will not find a faster one for the calculator!
«
Last Edit: July 11, 2010, 05:13:58 pm by Quigibo
»
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #23 on:
July 25, 2010, 09:35:43 pm »
Axe Parser
Delta 0.4.0
At last! The wait was worth it!
New Features:
Almost every external variable can now be fully used in Axe.
Read external variables directly from flash.
Delete external variables.
Updated documentation for external variable usage.
White space is completely white now, its ignored almost everywhere.
Text commands have improved greatly.
Temporary pointers allow any data to be defined and used immediately in any command.
Direct I/O control of the link port.
Error messages are more descriptive.
Size of the program is displayed when compiling to an application.
Slightly improved application compiling.
New optimizations to reduce the size of nearly every program.
Read from pointers in reverse (big endian).
Change log included with the parser.
Changed:
Fixed end of program bug.
Text command syntax has changed to look exactly like the output and display syntax.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #24 on:
July 28, 2010, 04:23:48 am »
Axe Parser
Delta 0.4.1
Just a minor follow-up with some bug fixes and a couple new features.
New Features:
New masked sprite drawing routine for 3 level grayscale.
Main sprite drawing routines can be drawn to any specified buffer.
Changed:
Fixed bug with file pointers.
Fixed small bug in defragmenting and app compiling.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #25 on:
August 08, 2010, 09:42:29 pm »
Axe Parser
Delta 0.4.2
This update includes the most drastic improvements in a single update I think.
New Features:
Create Axe Backup files automatically to preserve source code during ram clears!
Manually manage your backups in the compile menu.
Include external source code directly into your main source code!
Basic sprite rotation and flipping!
Automatic Calc-To-Calc linking with the I/O cable!
Static pointers and label names can now be up to 3 letter/numbers!
Many new auto-optimizations.
Faster division routine (but also slightly larger).
[2nd] and [Mode] now also work in the GUI like [Enter] and [Clear] respectively.
Changed:
Fixed bug that would randomly make the high-nibble of long hex numbers 0.
Fixed progress bar looping when compiling from large programs in rom.
Fixed division bug with constants close to 255.
Compatible with Mac TI-Connect.
Return optimization in no longer automatic due to possible program leaks.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
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LV11
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Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #26 on:
August 10, 2010, 06:58:27 am »
Axe Parser
Delta 0.4.3
Another follow-up update. Has some interesting new features too.
New Features:
Screen-shift the back buffer in any direction.
Bit checking for 16-bit numbers.
New auto-opts for bit checking.
Missing label displayed when receiving a missing label error.
Changed:
Fixed bug that was randomly crashing the parser.
Fixed end of file bug with external program names.
Parser always resets the window top to the correct position.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #27 on:
August 21, 2010, 02:58:39 am »
Axe Parser
Delta 0.4.4
New Features:
Convert integers to and from floating point numbers.
String input just like BASIC!
ElseIf and Else!If statements.
Data search routine similar to BASIC's inString.
Changed:
Fixed bug with custom interrupt labels.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #28 on:
September 27, 2010, 09:53:11 pm »
Axe Parser
Delta 0.4.5
Wow, its been a while
New Features:
Direct Nibble manipulation!
Subroutines can save and restore argument variables (for recursive uses).
Most Axe variables can be dereferenced.
Changed:
Correct number of Ends after nested elseif statements
White space in program is handled better when scrolling to an error.
Axioms are temporarily disabled.
Fixed Auto Power Down bug.
getkey() routines alway delay long enough to register a key even in 15MHz.
DispGraph
rr
can be used in an interrupt routine now.
Optimized Copy() Fill() and Exch() commands.
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___Axe_Parser___
Today the calculator, tomorrow the world!
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Latest Updates (***DO NOT POST HERE!***)
«
Reply #29 on:
November 28, 2010, 05:51:02 pm »
Axe Parser
Delta 0.4.6
No new commands, but a lot of new features.
New Features:
Direct key support for the [On] key using getKey(41)
Added new Axiom Tokens (but they aren't usable yet)
Static data can be stored to variable pointer
Pressing alpha-character jumps to program in compile menu
Selector wraps around in the compile menu
Changed:
Fixed bug that made some invalid syntax become comments
Fixed Elseif bug
Added new auto-optimizations
Automatic backups only after finishing compile with no errors
Compiling to apps always attempts a defragmentation
App signature improved and resignable on-calc with external program
Fixed program menu bug after manual backups
Manual backup key is now "Alpha"
Fixed sector boundary reading bug when reading large source from archive.
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___Axe_Parser___
Today the calculator, tomorrow the world!
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Latest Updates (***DO NOT POST HERE!***)