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Yeah, I posted the link to that a couple pages back. I had not actually tried it though. Now I did try it. I'll do a comparison with my rickroll.
As far as compression, the rickroll file you gave me was about 6KB on calc just for the data. My rickroll + player is only 2KB together. The sound quality in your player was about the same, but you had your notes hold much longer than mine.
I'm not sure if your player is interrupt based or not, I couldn't move the mouse around when the sound was playing.
Mine is designed to play in the background of games.
You were able to pull off chords using both channels, but by comparison, I am using the "guitar method" where all the notes are played together quickly to make the chord which allows for decent sounding chords up to around 8 notes at a time.
That allows you to hear out of both ears as well if wearing headphones.
Also, the complexity of my songs in my opinion is much greater, even my rickroll had far more chords and beats. Did you try the Chrono Trigger song I posted above? That one is about the same size as your rickroll. Its nostub so you can just run it in DCS.
Not being mean or anything, but I was expecting much more since it claims to have 4 channels
Nice Is that one SE-only btw? It sounds pretty nice for a calc, except I got rickroll'd
Quote from: Quigibo on Sun 4 Jul, 10, 15:54:10You were able to pull off chords using both channels, but by comparison, I am using the "guitar method" where all the notes are played together quickly to make the chord which allows for decent sounding chords up to around 8 notes at a time.You mean it only plays a single note at a time? That's not how guitars work.