Author Topic: Off-Calc Axe Parser  (Read 11132 times)

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Offline DJ Omnimaga

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Re: Off-Calc Axe Parser
« Reply #30 on: January 27, 2011, 06:06:47 pm »
Not sure, it seemed like him, although we never know.

SirCmpwn

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Re: Off-Calc Axe Parser
« Reply #31 on: January 29, 2011, 01:49:11 pm »
I don't know how best to implement this, but here's my method for tiDE (which supports Axe):
Open an instance of the emulator behind the scenes (invisible) and turn off the speed limit.
Load Axe into the emulator, and load the source code into the emulator
Force some keypresses to open Axe and compile the source
Extract the resulting program, save to hard disk.

Offline Deep Toaster

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Re: Off-Calc Axe Parser
« Reply #32 on: January 29, 2011, 02:00:12 pm »
Hey, that would work. Are you really planning to include that? It'd be awesome.




SirCmpwn

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Re: Off-Calc Axe Parser
« Reply #33 on: January 29, 2011, 02:02:56 pm »
Yeah, it will be included as part of the TI-Basic suite.

Offline AngelFish

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Re: Off-Calc Axe Parser
« Reply #34 on: January 29, 2011, 02:06:25 pm »
I like how you complain about a 1 month necropost after you bumped 4 (5?) threads that were over 2 years old... <_<
Actually it was before.  Hmmm, I think aeTIos posted that and then forgot to logout.  Then someone came on as him and started necro-ing. :(

I don't think so. I was talking to him on IRC beforehand.
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