Author Topic: Sprite Helpers  (Read 45676 times)

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Offline Runer112

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Re: Sprite Helpers
« Reply #30 on: June 09, 2010, 05:10:50 pm »
Yeah, it's a really big program... If you want I can probably post a much smaller version of the source, with all comments and indentation removed

Offline calcdude84se

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Re: Sprite Helpers
« Reply #31 on: June 09, 2010, 05:11:02 pm »
I was about to say "blame your linking software" earlier, but I didn't think TILP would do that. Now that you've made me certain you use TI-Connect, yes, blame your linking software.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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I'll put it online when it does something.

Offline yunhua98

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Re: Sprite Helpers
« Reply #32 on: June 09, 2010, 05:14:41 pm »
Yeah, it's a really big program... If you want I can probably post a much smaller version of the source, with all comments and indentation removed

It's fine, I'll just try again with TI-Connect.
I was about to say "blame your linking software" earlier, but I didn't think TILP would do that. Now that you've made me certain you use TI-Connect, yes, blame your linking software.

Yeah, I really need TiLP, but my parents won't let me download 3rd party applications to my comp.  just calc.  so.. I'm stuck with TI-CONNECT

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Offline ztrumpet

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Re: Sprite Helpers
« Reply #33 on: June 09, 2010, 05:14:58 pm »
Wow, nice program!  Excellent job! ;D

Offline calcdude84se

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Re: Sprite Helpers
« Reply #34 on: June 09, 2010, 05:20:32 pm »
Yeah, I really need TiLP, but my parents won't let me download 3rd party applications to my comp.  just calc.  so.. I'm stuck with TI-CONNECT
So, obviously, Micro$oft Window$ is better than Linux... * calcdude sighs

Back on topic, yes, this program looks great. Probably will be the sprite editor on my calc for quite a while.
« Last Edit: October 09, 2010, 05:39:09 pm by calcdude84se »
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline jsj795

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Re: Sprite Helpers
« Reply #35 on: June 09, 2010, 05:30:59 pm »
Wow! It looks really nice! Downloading them now :)
Great job on it!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Runer112

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Re: Sprite Helpers
« Reply #36 on: June 09, 2010, 05:34:40 pm »
If you want it, I attached a version of the source file with all comments and indentation removed. It dropped from 14082 to 5714 bytes.

Offline calcdude84se

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Re: Sprite Helpers
« Reply #37 on: June 09, 2010, 05:35:32 pm »
That's a lotta comments... Of course, it's probably unreadable now.
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline Runer112

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Re: Sprite Helpers
« Reply #38 on: June 09, 2010, 05:38:43 pm »
That's a lotta comments... Of course, it's probably unreadable now.

Yeah, the program is so large I need the comments or I won't even know what my code is if I leave it alone for over an hour. Although I think most of the size bloating is from indenting 2 spaces per layer every line.

A reminder:

** If you find any glitches, want to make any suggestions, or just want to tell me how great of a guy I am for making this, tell me about it! **
« Last Edit: June 09, 2010, 05:41:50 pm by Runer112 »

Offline yunhua98

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Re: Sprite Helpers
« Reply #39 on: June 09, 2010, 05:49:06 pm »
i FINALLY GOT IT TO SEND, BUT YEAH, YOUR A GREAT GUY FOR MAKING THIS AND i THINK QUIGBO SHOULD PUT THIS IN THE TOOLS FOLDER OF axe AS A "aDVANCED hexeDITOR"

EDIT: oops, sorry, I had Caps Lock on

I finally... I'm too lazy to type.

It's only slightly annoying ;)
« Last Edit: June 09, 2010, 05:50:32 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

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Re: Sprite Helpers
« Reply #40 on: June 09, 2010, 05:57:46 pm »
Runner, you're a great guy for making this! :D
I also think it should be in the tools folder. :)
« Last Edit: June 09, 2010, 05:58:04 pm by ztrumpet »

Offline Magic Banana

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Re: Sprite Helpers
« Reply #41 on: June 09, 2010, 05:58:33 pm »
Alright, I've got this really weird glitch going on. Whenever I run the program from my calc, I just get a jumbled mess of pixels dancing around, but when I open it on wabbitemu using the exact same rom, it works perfectly fine. I've tried using the no shell, compiling the big one, and compiling the small one and they all turn out the same.

btw, I'm using a TI 83plus SE with 1.15 if that means anything.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline yunhua98

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Re: Sprite Helpers
« Reply #42 on: June 09, 2010, 06:15:51 pm »
1.15?
Try upgrading to 1.19, it MIGHT solve the problem.
And lots of bugs can't be replicated with emulators.

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Magic Banana

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Re: Sprite Helpers
« Reply #43 on: June 09, 2010, 06:44:12 pm »
Just upgraded. Same problem. I can't take any screenshots of it either, because TI-Connect doesn't read the calculator when an Axe program is running.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline Darl181

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Re: Sprite Helpers
« Reply #44 on: June 09, 2010, 06:52:11 pm »
I got the same bug as Magic Banana. I'm using 84+ (BE) os 2.43 and I got the 'gray level' question the first time, then it displayed these random lines and what looks like cut-up zeros. On 0.2.6 it spat out a symbol error at 3% while compiling...
For the record, the ALCDFIX program (http://www.ticalc.org/archives/files/fileinfo/366/36608.html) didn't work. 
Might Spr-2-Hex at http://www.ticalc.org/archives/files/fileinfo/397/39717.html work, by any chance?
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