Author Topic: Sprite Helpers  (Read 44891 times)

0 Members and 1 Guest are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Sprite Helpers
« Reply #90 on: April 01, 2014, 05:11:33 pm »
Dammit, zombie threads. I almost thought quigibo was back D:
I'm not a nerd but I pretend:

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Sprite Helpers
« Reply #91 on: April 01, 2014, 07:50:40 pm »
As soon as a way to export data to ans, programs, strings, or any of the like becomes available, I will add support for it.

Heh, forgot about that post... whoops?

But there are better tools available now, like tileIt!, so I think people will be fine without that update. :P
« Last Edit: April 01, 2014, 07:53:09 pm by Runer112 »

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Sprite Helpers
« Reply #92 on: April 04, 2014, 03:25:43 pm »
with tileit you cant change the hexcode while editing the pic
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Sprite Helpers
« Reply #93 on: April 04, 2014, 05:04:37 pm »
Do people actually want me to revamp my sprite editor? I'll do it if there's demand (and if I can find the time).

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Sprite Helpers
« Reply #94 on: April 04, 2014, 11:15:15 pm »
Oh wow, I remember your sprite editor. I loved it but I didn't use it since back then, Doors CS7 wasn't out yet. I had to archive lots of stuff just to unarchive and use your sprite editor, which DCS solved a month afterward (by running programs from archive).

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Sprite Helpers
« Reply #95 on: April 06, 2014, 10:15:49 am »
In my mind your sprite editor is better than Tileit because yours can edit 16x16 more level grayscale sprites. And if you want the hex of sprites which are bigger than 8x8 ...
EDIT:
Im trying to write an sprite edit program too, but with the sizes 95x63. later with variable sizes.
The reason I use the sprite editor is I want to see the more level grayscale picture and can edit it. To change the hex while editing the pic isnt so important if ther are any tools to color bigger areas than 1 pixel.
« Last Edit: April 06, 2014, 11:59:24 am by TheTI-Freak »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Digital

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 107
  • Rating: +0/-0
  • 10101
    • View Profile
    • Digital's Hp
Re: Sprite Helpers
« Reply #96 on: April 14, 2014, 01:57:24 pm »
 :) :D
Here is the first version of my sprite program!

Please give me feedback  :D .
No screenshot because wabbitemu doesnt work :'( (http://ourl.ca/21012).


=====About=====
With this programm you can draw a 4 level grayscale picture and the it converts area, defined by you, to two hex and saves te hex into the programm HEX.
If you press [Enter] you can just draw an Inverted Outline Box. The outline and all what is inside will be converted.

-No filled circle implemented. Please help me with this.-
-Compile the program PICTOHEX not the other one.-

===Keys===
==Moving ==
[^]  Up
[v]  Down
[<]  Left
[>]  Right

==Drawing==
[prgm]  draw menu
[2nd]    Buffer 1
[Alpha]  Buffer 2
[math]  both Buffer (black/white)
[Clear]  Clears the screen

[Enter]  Change the area, which the program will convert to a Hex.

==Changing convert-to-Hex-area==
[2nd]    start point of the convert-to-hex-area
[Enter]  end point of the convert-to-hex-area / convert to hex

==Always==
[ON]  Exit

=========
« Last Edit: April 15, 2014, 01:40:00 pm by TheTI-Freak »
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)