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Ah, I see what you did. Yeah, that looks to be much more efficient. Then again, it is pretty hard to fix code when you didn't write the thing and its over 5k.
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
Hey that is really cool! Definitely will consider adding this to the Axe Tools, with your permission of course.
:.HELP:If K=53: Fix 0: -1→A: Repeat sub(15): sub(DT): sub(GK): If Ksub(1)→T and (A+1<number_you_will_need_to_determine): While {A+1→A+Str00}:End: End: If K=4 and (A≠-1): While {A-1→A+Str00}:End: End: End: sub(L):End:.Draw Text:Lbl DT: A→B: ClrDraw: For(J,0,9): While {B+1→B+Str00}: Text(0,J*6+3,{B+Str00}►Frac): End: End: DispGraph:Return
: 3→K: 3-Xsub(M4)→WCan be:: 3→K-Xsub(M4)→W
: 0→D: 2→KCan be:: 0→D+2→K
If you're trying to avoid the 8811 byte limit, remember that that's only for executable code. If you wanted, you could have 8811 bytes of executable code and 12000 bytes of data on the end of it. Since your help text would be data, I think you could fit it in 200 bytes of executable code. Good luck.
I just compiled and tried to run a 8,420-byte (no shell) program and it throws ERR:INVALID. However, when I run the program compiled for Ion, it successfully runs... I guess I could just make the program Ion-compatible only, I doubt many people even use no shell assembly programs.