Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
The Axe Issue Tracker (sort of)
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: The Axe Issue Tracker (sort of) (Read 16243 times)
0 Members and 1 Guest are viewing this topic.
Runer112
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
The Axe Issue Tracker (sort of)
«
on:
September 30, 2011, 02:04:12 am »
It's hard to keep track of bug reports, feature requests, and optimizations with the massive amount of posts in Axe threads. This is my attempt to compile all of them into one post in one thread. Hopefully this should make sure bug reports and good feature requests aren't lost and make it easier for Quigibo or any other coders who want to help to spend their time coming up with solutions instead of trying to find problems to solve.
If there are existing posts containing bug reports, feature requests, or optimizations that you don't see here, please try to direct me to the original post.
If the post has some standing, I will add it to the list with ratings of importance and ease that I feel are appropriate. Please try not to debate much over the importance of items, the ratings I assign are just my rough opinions. Quigibo and any other coders can address items in any order they want.
Feel free to discuss any of these items either here or in their appropriate threads. I will try to merge good ideas and important points into the discussion section for each item.
Changelog
12/18/11:
[Axe 1.1.1]
-3 bugs
Error thrown at empty hexadecimal data brackets
[
Unconfirmed
]
Compiling from archive sometimes fails
Issues with lowercase in
getKey?
-3 feature requests
Reporting name of source file upon compile error
More meaningful compilation progress information
Display size of the compiled program during compiling
~1 feature request
Switch statement
-4 optmization suggestions
Optimized general mutliplication
Optimized fixed-point multiplication
Optimized signed division and reciprocal commands
Peephole optimization of
sbc hl,de \ ld a,h \ or l
12/18/11:
[Axe 1.1.0]
+4 bugs
Error thrown at empty hexadecimal data brackets
Issues with lowercase in
getKey?
Misdocumented
EndIf
and
End!If
Duplication of commands referenced in Axioms
+5 feature requests
Automatic backup of included programs
Ability to execute programs upon compilation
Display size of the compiled program during compiling
Better sorting routines
Nested preprocessor conditionals
+5 optmization suggestions
Optimized general mutliplication
Optimized fixed-point multiplication
Optimized signed division and reciprocal commands
Peephole optimization of
sbc hl,de \ ld a,h \ or l
Returning the full 32-bit result from the
*^
operation
12/10/11:
[Axe 1.1.0]
-15 bugs
operand
NAME()
parses
NAME
as a variable, not a function
Horizontal -(BUFF)
does not properly adjust
BUFF
High-order multiplication calls the wrong routine
Erroneously throwing errors for some pointer reads
Multiple bugs with peephole optimizer
Precedence issue with negating constant pointer reads
Occasional issue importing tilemaps
The Axe application doesn't disable G-T mode
The
?
token lacks special meaning in strings
Address replacements fail in inline Axiom commands
Buff(CONST)
accepts undefined constants
Lack of peephole optimizer control from API
?
and
?
don't throw an error, given bad/no digits
Incorrect key for
float{
in command list
CONST?
as last line in source
-5 feature requests
Pre-processor conditionals
Improved handling of lowercase by
getKey?
Arbitrary-sized sprite drawing command(s)
For(EXPR)
loop
Including any external variable as data
~1 feature request
Manual stack control for experienced users
-5 optmization suggestions
Optimized sort and reciprocal commands
Peephole optimization of
inc hl \ dec hl
Optimized
Bitmap()
routine
Optimized
input
command
Optimized checksum routine
Spoiler
For
Old
:
12/10/11:
[Axe 1.0.5]
+9 bugs
Multiple bugs with peephole optimizer
High-order multiplication calls the wrong routine
Erroneously throwing errors for some pointer reads
Precedence issue with negating constant pointer reads
Occasional issue importing tilemaps
The
?
token lacks special meaning in strings
Address replacements fail in inline Axiom commands
Lbl
and
Goto
mishandle spaces and periods
Incorrect key for
float{
in command list
+3 feature requests
Improved handling of lowercase by
getKey?
More meaningful compilation progress information
Inclusion of token strings as data
+3 optmization suggestions
Optimized sort and reciprocal commands
Peephole optimization of
inc hl \ dec hl
Optimized
input
command
10/18/11:
[Axe 1.0.5]
+2 bugs
operand
NAME()
parses
NAME
as a variable, not a function
Lack of peephole optimizer control from API
+2 optmization suggestions
Optimized
Bitmap()
routine
Optimized checksum routine
10/07/11:
[Axe 1.0.5]
+1 bug
[
Unconfirmed
] Compiling from archive sometimes fails
+1 feature request
Including any external variable as data
10/05/11:
[Axe 1.0.5]
+1 feature request
Macros
10/03/11:
[Axe 1.0.5]
+3 bugs
CONST?
as last line in source
?
and
?
don't throw an error, given bad/no digits
[
Unconfirmed
] Use of bcalls not in old OSes
+1 optmization suggestion
Special comparisons for control structures
09/31/11:
[Axe 1.0.5]
-1 bug
[
Unconfirmed
] Instant goto corrupts program names
09/31/11:
[Axe 1.0.5]
+1 bug
Horizontal -(BUFF)
does not properly adjust
BUFF
+1 feature request
Proper inclusion of 2-byte tokens in strings
+3 optmization suggestions
Separating
Vertical +/-
variants from main routines
Loading a value before the jump in if statements
Short-circuit operators in if statements jump directly to destination
09/30/11:
[Axe 1.0.5]
+8 bugs
.
+51 feature requests
.
+12 optmization suggestions
. No discussion about any items. No solutions for any items. Some items already have solutions, but I'm exhausted. I'll try to fill in all the discussion/solution fields tomorrow.
Bugs
Importance
Ease
Summary
Author
Discussion/Solution
****
*****
Misdocumented
EndIf
and
End!If
jacobly
****
****
Duplication of commands referenced in Axioms
Runer112
****
?
[
Unconfirmed
] Use of bcalls not in old OSes
Runer112
List of bcalls used
***
*****
ClrHome
does not obey split screen setting
Runer112
***
***
Lbl
and
Goto
mishandle spaces and periods
Runer112
***
?
input
clears existing homescreen text
Hot_Dog
**
***
Possible ERR:MEMORY when creating variables
Runer112
**
***
Awkward signed division rounding
Runer112
*
***
Various problems involving token 0x00
Runer112
Spoiler
For
Resolved
:
Importance
Ease
Summary
Author
Discussion/Solution
*****
*****
Error thrown at empty hexadecimal data brackets
squidgetx
Fixed in 1.1.1
*****
?
[
Unconfirmed
]
Compiling from archive sometimes fails
Camdenmil
Multiple
confirmation
reports
Fixed in 1.1.1
****
*****
Issues with lowercase in
getKey?
jacobly
Fixed in 1.1.1
*****
*****
operand
NAME()
parses
NAME
as a variable, not a function
Michael_Lee
Fixed in 1.1.0
*****
*****
Horizontal -(BUFF)
does not properly adjust
BUFF
Darl181
Fixed in 1.1.0
*****
*****
High-order multiplication calls the wrong routine
jacobly
Fixed in 1.1.0
*****
*****
Erroneously throwing errors for some pointer reads
Builderboy
Fixed in 1.1.0
*****
****
Multiple bugs with peephole optimizer
jacobly
Fixed in 1.1.0
Multiple bugs with peephole optimizer
Runer112
Fixed in 1.1.0
Multiple bugs with peephole optimizer
Runer112
Fixed in 1.1.0
****
*****
Precedence issue with negating constant pointer reads
Deep Thought
Fixed in 1.1.0
****
*****
Occasional issue importing tilemaps
Builderboy
Fixed in 1.1.0
****
*****
The Axe application doesn't disable G-T mode
Runer112
Fixed in 1.1.0
***
*****
The
?
token lacks special meaning in strings
jacboly
Fixed in 1.1.0
***
*****
Address replacements fail in inline Axiom commands
jacobly
Fixed in 1.1.0
***
*****
Buff(CONST)
accepts undefined constants
Runer112
Fixed in 1.1.0
***
****
Lack of peephole optimizer control from API
thepenguin77
Fixed in 1.1.0
***
****
?
and
?
don't throw an error, given bad/no digits
Runer112
Fixed in 1.1.0
**
*****
Incorrect key for
float{
in command list
CoolioJazz
Fixed in 1.1.0
**
****
CONST?
as last line in source
Runer112
Fixed in 1.1.0
*****
?
[
Unconfirmed
] Instant goto corrupts program names
Darl181
Fixed in 1.0.5
Feature Requests
Importance
Ease
Summary
Author
Discussion/Solution
*****
*****
Higher maximum symbol length
Runer112
*****
*****
Fixed-point division
calc84maniac
*****
****
White and inverted line drawing
Builderboy
*****
****
FUNC()?
recursive calling
Michael_Lee
*****
****
Automatic backup of included programs
epic7
Extra pass?
*****
***
Disabling of port 2E delays
Runer112
*****
***
Variable increment for loop
Lord Coniupiter
*****
***
Line clipping
Builderboy
*****
***
ON key to halt execution
Builderboy
*****
**
Token replacements for Axioms
Ashbad
****
*****
Break and Continue
calc84maniac
****
*****
Unclipped aligned sprite drawing
Quigibo
****
****
Random integer from A to B
Builderboy
****
****
White and outline rectangles
Builderboy
****
****
Horizontal and vertical line drawing
Quigibo
****
****
Custom interrupts that perform an
rst 38h
Runer112
****
***
On-calculator application signing
Quigibo
****
***
Compound assignment operators
SirCmpwn
****
***
Proper inclusion of 2-byte tokens in strings
Runer112
****
***
Inclusion of token strings as data
Runer112
****
***
Buffer display with bitwise logic
Happybobjr
****
***
Buffer combination with bitwise logic
ztrumpet
****
***
Improved Axiom header with version system
Runer112
****
***
More intelligent parsing of similar Axiom commands
Runer112
****
***
Arbitrary buffer support for all buffer/drawing commands
Runer112
****
**
Macros
Runer112
****
**
Optional Axiom priority over Axe commands
Runer112
****
*
Some degree of on-calculator documentation
Ashbad
****
*
Authentic Axe libraries
Quigibo
****
*
8-bit/32-bit mode
Runer112
***
*****
Native InsertMem and DelMem commands
calc84maniac
***
*****
APD control
Runer112
***
*****
B_CALL(_DelRes)
Runer112
***
*****
B_CALL(_ForceFullScreen)
Runer112
***
****
Signed for loop
Quigibo
***
****
Ability to execute programs upon compilation
thydowulays
***
****
16*16 sprite drawing command(s)
trevmeister66
***
***
Switch statement
calc84maniac
Partially added in 1.1.1
***
***
Manual stack control for experienced users
Quigibo
Partially
added in 1.1.0
***
***
Better sorting routines
ztrumpet
***
***
Safe copy display routines
calc84maniac
***
**
Bit set/reset/get, esp. with memory
Runer112
**
*****
CRC-CCITT
Runer112
**
****
Ability to call other assembly programs
ACagliano
**
****
8*n sprite drawing comamnd(s)
ztrumpet
**
****
Accessing the loop counter in
For(CONST)
loops
Runer112
**
***
Buffer shifting by more than one pixel
guy6020665
**
***
Nested preprocessor conditionals
jacobly
**
***
Axe API support
Broseph Radson
**
**
Manual alteration of code origin
ztrumpet
**
**
Defining constants from Axioms
Runer112
**
**
File-specific variable reallocation
Qwerty.55
**
*
USB support
graphmastur
*
**
Inline TI-BASIC
Quigibo
Spoiler
For
Resolved
:
Importance
Ease
Summary
Author
Discussion/Solution
*****
****
Reporting name of source file upon compile error
Darl181
Added in 1.1.1
****
***
More meaningful compilation progress information
Builderboy
Added in 1.1.1
***
****
Display size of the compiled program during compiling
Happybobjr
Added in 1.1.1
*****
*****
Pre-processor conditionals
Eeems
Added in 1.1.0
****
*****
Improved handling of lowercase by
getKey?
jacobly
Added in 1.1.0
****
***
Arbitrary-sized sprite drawing command(s)
Raylin
Added in 1.1.0
***
****
For(EXPR)
loop
calc84maniac
Added in 1.1.0
***
****
Including any external variable as data
buttsfredkin
Added in 1.1.0
Axiom Requests
Importance
Ease
Summary
Author
Discussion/Solution
Optimization Suggestions
Importance
Ease
Summary
Author
Discussion/Solution
*****
***
Conditional jumping and calling
calcdude84se
*****
**
Optimization of most/all commands for constant arguments
Runer112
****
*****
Make
p_Log
,
p_Exp
,
p_GetBit
, and
p_GetBit16
subroutines
Runer112
****
*****
Removal of some port 6 interactions for interrupts in programs
Runer112
****
**
Special comparisons for control structures
calc84maniac
****
**
Optimized constant storing
calc84maniac
***
****
Returning the full 32-bit result from the
*^
operation
Quigibo
***
****
Separating
Vertical +/-
variants from main routines
Runer112
***
****
Loading a value before the jump in if statements
calc84maniac
***
***
Short-circuit operators in if statements jump directly to destination
calc84maniac
***
***
Double-buffered drawing
Freyaday
***
***
Parsing
{CONST}?
in expressions as a variable
Runer112
***
**
Optimized constant loading
calc84maniac
**
***
Optimized bitwise operations with set/res instructions
calc84maniac
**
***
Optimized
DS<()
structure
Runer112
**
*
Putting routines inline/in subroutines intelligently
Runer112
Spoiler
For
Resolved
:
Importance
Ease
Summary
Author
Discussion/Solution
*****
*****
Optimized general mutliplication
Runer112
Added in 1.1.1
****
*****
Optimized fixed-point multiplication
Runer112
Added in 1.1.1
****
*****
Optimized signed division and reciprocal commands
jacobly
Added in 1.1.1
****
*****
Optimized sort and reciprocal commands
jacobly
Added in 1.1.0
****
*****
Peephole optimization of
sbc hl,de \ ld a,h \ or l
jacobly
Added in 1.1.1
***
*****
Peephole optimization of
inc hl \ dec hl
Runer112
Added in 1.1.0
**
*****
Optimized
Bitmap()
command
calc84maniac
Removed in 1.1.0
**
*****
Optimized
input
command
jacobly
Added in 1.1.0
**
*****
Optimized checksum command
Xeda112358
Added in 1.1.0
«
Last Edit: April 13, 2012, 10:36:18 pm by Runer112
»
Logged
+13/-1 karm for this message
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: The Axe Bug, Feature Request, and Optimization List
«
Reply #1 on:
September 30, 2011, 06:24:28 am »
Some of those are already fixed/implemented. Some are purposely left out. Should I edit it to reflect changes, at least in the discussion tags?
This is a great idea though, to keep them in a neat list, it should make it easier for me to find things to improve. But I think it is currently cluttered with a lot of things that I have no intention to add at any point in the future. A lot of the feature requests are just way too specific to be included internally.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
Runer112
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: The Axe Bug, Feature Request, and Optimization List
«
Reply #2 on:
September 30, 2011, 10:42:38 am »
Yeah, the feature request list is a bit crowded. For requests for commands that you don't plan on adding, I'll make a separate section for Axiom requests and you can move anything you want into that section. But for everything that isn't simply a command request, instead of deleting things you don't plan on implementing, I think it would be better if it just had its importance dropped down to zero stars. If you want, you can add a short note in the discussion box explaining why it isn't a bug/why you won't implement the feature/why you won't implement the optimization. If you provide a good reason for not implementing it then I'll delete the entry altogether. Otherwise, I might follow it up with a counter-argument.
«
Last Edit: September 30, 2011, 10:50:06 am by Runer112
»
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: The Axe Issue Tracker (sort of)
«
Reply #3 on:
September 30, 2011, 06:11:38 pm »
Epic post.
Logged
Runer112
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: The Axe Issue Tracker (sort of)
«
Reply #4 on:
October 03, 2011, 03:55:30 pm »
Bump to tell Quigibo that I have added some bugs, and to remind him that he should feel free to move any feature requests he doesn't plan on implementing either down to zero stars of importance or into the Axiom requests section as appropriate, possibly with explanation. Also if there are any bugs that you don't think are bugs, feel free to drop them to zero stars of importance as well, again possibly with explanation.
Also, reminding everybody to speak up if they know of old bugs/feature requests/optimization suggestions that aren't found on this list.
I want this to be an exhaustive list of pretty much everything, and I might have missed some. And don't be shy with strange feature requests, because I'll also be trying to fill out the Axiom requests section soon, where many requests could go. I wasn't originally looking for feature requests that might be useful as Axioms, so I know I've missed some of those.
«
Last Edit: October 03, 2011, 03:57:47 pm by Runer112
»
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: The Axe Issue Tracker (sort of)
«
Reply #5 on:
October 04, 2011, 03:51:46 am »
Wow, awesome work taking the time to organize this all in one section. =)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: The Axe Issue Tracker (sort of)
«
Reply #6 on:
October 17, 2011, 01:57:02 am »
Darn nice list Runer112. This should hopefully reduce the amount of duplicate bug reports, even though they might still happen.
Logged
Runer112
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: The Axe Issue Tracker (sort of)
«
Reply #7 on:
December 11, 2011, 12:05:21 am »
Finally forced myself to update this thing for the past 2 months of activity!
And as you can see in the changelog, Axe 1.1.0 was quite an impressive release; it resolved 25 issues.
Phew, that took a while...
EDIT:
After multiple reports, compiling from archive is definitely confirmed to have problems.
«
Last Edit: December 18, 2011, 08:08:22 pm by Runer112
»
Logged
+1/-0 karm for this message
Runer112
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: The Axe Issue Tracker (sort of)
«
Reply #8 on:
December 18, 2011, 08:03:18 pm »
Updated for the past week of bug reports, feature requests, and optimization suggestions. Also updated for the release of Axe 1.1.1!
«
Last Edit: December 18, 2011, 08:03:29 pm by Runer112
»
Logged
+1/-0 karm for this message
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
The Axe Issue Tracker (sort of)