Author Topic: Which Axe version do you use?  (Read 32954 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Which Axe version do you use?
« Reply #90 on: February 25, 2012, 11:00:16 pm »
Yeah I noticed that with WabbitEmu, it was kinda annoying to have to restart the emulator or resend a ROM. X.x

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Which Axe version do you use?
« Reply #91 on: February 25, 2012, 11:54:23 pm »
No wonder something weird happened when I tried to run Axe on a 2.53 rom, it didn't work. Axe 1.0.5 worked perfectly fine on the OS 2.41 rom tho.
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline GinDiamond

  • LV3 Member (Next: 100)
  • ***
  • Posts: 71
  • Rating: +2/-2
  • I dont always fail at life, but when I do, I dont
    • View Profile
Re: Which Axe version do you use?
« Reply #92 on: December 01, 2012, 02:22:32 pm »
I use 1.2.0!

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Which Axe version do you use?
« Reply #93 on: December 01, 2012, 02:55:57 pm »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Which Axe version do you use?
« Reply #94 on: December 10, 2012, 11:13:25 am »
I use 1.1.2 because of the bug in the rectangles.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: Which Axe version do you use?
« Reply #95 on: December 10, 2012, 11:15:10 am »
I currently use 1.2.0 because of all the optimization stuffs and 13 characters-long label names, but I think I'll go back to 1.1.2 because of the many bugs <_<

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Which Axe version do you use?
« Reply #96 on: December 10, 2012, 11:17:52 am »
I haven't encoutered any bug in Axe 1.2.0 but I still think I'll downgrade back to 1.1.2 because the grey was better :(
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Which Axe version do you use?
« Reply #97 on: December 10, 2012, 11:20:01 am »
I wanted to use 1.2.0, but it's completely broken in wabbitemu, so im stuck using 1.1.2 so i can keep coding on my computer =(
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: Which Axe version do you use?
« Reply #98 on: December 10, 2012, 11:24:26 am »
@Hayleia try use a DS>( loop and you'll see.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Which Axe version do you use?
« Reply #99 on: December 10, 2012, 11:28:15 am »
@Hayleia try use a DS>( loop and you'll see.
No, thanks, I already triggered self-test through an Axe prog (by my fault, not the fault of Axe) so I won't try to have bugs on purpose before a long time :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Runer112

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2289
  • Rating: +639/-31
    • View Profile
Re: Which Axe version do you use?
« Reply #100 on: December 10, 2012, 12:58:32 pm »
I use 1.1.2 because of the bug in the rectangles.

Fixed in 1.2.1, which should be out shortly! :)


I currently use 1.2.0 because of all the optimization stuffs and 13 characters-long label names, but I think I'll go back to 1.1.2 because of the many bugs <_<

What many bugs? I would certainly try to fix them if they were mentioned in the Bug Reports thread.

I do see that you previously mentioned one bug with custom Axiom tokens not working, but I was unable to replicate it. As I mentioned in the bug reports thread, if you could send me the Axiom and a program that includes it where the token replacements don't work, I can look into the bug and try to fix it.

Also, are you having an issue with DS<()? If so, please post about that in the bug report thread, too!


I haven't encoutered any bug in Axe 1.2.0 but I still think I'll downgrade back to 1.1.2 because the grey was better :(

I did cut a corner on the 4-level grayscale masking with 1.2.0 to make it faster, but I couldn't really come to any conclusions of whether or not it would adversely affect real games. Could you direct me to the source for that program, perhaps sent in a private message if it's not publicly available? Or if you would rather send compiled code, the same program compiled under both 1.1.2 and 1.2.0? If I can see that it does definitely look worse with 1.2.0, I'll either revert the grayscale routine or try to make it look better without losing the gained speed. :)


I wanted to use 1.2.0, but it's completely broken in wabbitemu, so im stuck using 1.1.2 so i can keep coding on my computer =(

Hmm, I'm not really sure how to fix that... if it doesn't send at all, Buckeye is probably the person to talk to. If it does send but acts strangely, then perhaps Axe is having issues with some strange property of your dumped ROM? In that case, would it be possible for me to get my hands on it to test?





Again, just a reminder to everybody: if you experience a bug with Axe, report it in the Bug Reports thread so I can look into and fix it!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Which Axe version do you use?
« Reply #101 on: December 11, 2012, 03:22:30 pm »
One day I need to try my Axe Tunnel code in Axe 1.2.0 to see how small it gets compared to the original.

I might do that with Eat Nethams and Eat Nethams SE too, but then maybe they'll lose their respective 666 bytes compiled size. D:

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Which Axe version do you use?
« Reply #102 on: December 11, 2012, 03:24:28 pm »
If they do, you can just adjust them with random data so they stay that size ;P
/e

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Which Axe version do you use?
« Reply #103 on: December 11, 2012, 03:26:43 pm »
That would completely defeat the point of optimizing them, though <_<

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Which Axe version do you use?
« Reply #104 on: December 11, 2012, 03:38:37 pm »
Well, they'd still benefit from the speed optimizations :P