Author Topic: Which Axe version do you use?  (Read 32629 times)

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Offline DJ Omnimaga

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Re: Which Axe version do you use?
« Reply #90 on: February 25, 2012, 11:00:16 pm »
Yeah I noticed that with WabbitEmu, it was kinda annoying to have to restart the emulator or resend a ROM. X.x

Offline Jonius7

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Re: Which Axe version do you use?
« Reply #91 on: February 25, 2012, 11:54:23 pm »
No wonder something weird happened when I tried to run Axe on a 2.53 rom, it didn't work. Axe 1.0.5 worked perfectly fine on the OS 2.41 rom tho.
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Re: Which Axe version do you use?
« Reply #92 on: December 01, 2012, 02:22:32 pm »
I use 1.2.0!

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Re: Which Axe version do you use?
« Reply #93 on: December 01, 2012, 02:55:57 pm »

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Offline Freyaday

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Re: Which Axe version do you use?
« Reply #94 on: December 10, 2012, 11:13:25 am »
I use 1.1.2 because of the bug in the rectangles.
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Offline Matrefeytontias

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Re: Which Axe version do you use?
« Reply #95 on: December 10, 2012, 11:15:10 am »
I currently use 1.2.0 because of all the optimization stuffs and 13 characters-long label names, but I think I'll go back to 1.1.2 because of the many bugs <_<

Offline Hayleia

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Re: Which Axe version do you use?
« Reply #96 on: December 10, 2012, 11:17:52 am »
I haven't encoutered any bug in Axe 1.2.0 but I still think I'll downgrade back to 1.1.2 because the grey was better :(
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Re: Which Axe version do you use?
« Reply #97 on: December 10, 2012, 11:20:01 am »
I wanted to use 1.2.0, but it's completely broken in wabbitemu, so im stuck using 1.1.2 so i can keep coding on my computer =(
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Offline Matrefeytontias

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Re: Which Axe version do you use?
« Reply #98 on: December 10, 2012, 11:24:26 am »
@Hayleia try use a DS>( loop and you'll see.

Offline Hayleia

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Re: Which Axe version do you use?
« Reply #99 on: December 10, 2012, 11:28:15 am »
@Hayleia try use a DS>( loop and you'll see.
No, thanks, I already triggered self-test through an Axe prog (by my fault, not the fault of Axe) so I won't try to have bugs on purpose before a long time :P
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Offline Runer112

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Re: Which Axe version do you use?
« Reply #100 on: December 10, 2012, 12:58:32 pm »
I use 1.1.2 because of the bug in the rectangles.

Fixed in 1.2.1, which should be out shortly! :)


I currently use 1.2.0 because of all the optimization stuffs and 13 characters-long label names, but I think I'll go back to 1.1.2 because of the many bugs <_<

What many bugs? I would certainly try to fix them if they were mentioned in the Bug Reports thread.

I do see that you previously mentioned one bug with custom Axiom tokens not working, but I was unable to replicate it. As I mentioned in the bug reports thread, if you could send me the Axiom and a program that includes it where the token replacements don't work, I can look into the bug and try to fix it.

Also, are you having an issue with DS<()? If so, please post about that in the bug report thread, too!


I haven't encoutered any bug in Axe 1.2.0 but I still think I'll downgrade back to 1.1.2 because the grey was better :(

I did cut a corner on the 4-level grayscale masking with 1.2.0 to make it faster, but I couldn't really come to any conclusions of whether or not it would adversely affect real games. Could you direct me to the source for that program, perhaps sent in a private message if it's not publicly available? Or if you would rather send compiled code, the same program compiled under both 1.1.2 and 1.2.0? If I can see that it does definitely look worse with 1.2.0, I'll either revert the grayscale routine or try to make it look better without losing the gained speed. :)


I wanted to use 1.2.0, but it's completely broken in wabbitemu, so im stuck using 1.1.2 so i can keep coding on my computer =(

Hmm, I'm not really sure how to fix that... if it doesn't send at all, Buckeye is probably the person to talk to. If it does send but acts strangely, then perhaps Axe is having issues with some strange property of your dumped ROM? In that case, would it be possible for me to get my hands on it to test?





Again, just a reminder to everybody: if you experience a bug with Axe, report it in the Bug Reports thread so I can look into and fix it!

Offline DJ Omnimaga

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Re: Which Axe version do you use?
« Reply #101 on: December 11, 2012, 03:22:30 pm »
One day I need to try my Axe Tunnel code in Axe 1.2.0 to see how small it gets compared to the original.

I might do that with Eat Nethams and Eat Nethams SE too, but then maybe they'll lose their respective 666 bytes compiled size. D:

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Re: Which Axe version do you use?
« Reply #102 on: December 11, 2012, 03:24:28 pm »
If they do, you can just adjust them with random data so they stay that size ;P
/e

Offline DJ Omnimaga

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Re: Which Axe version do you use?
« Reply #103 on: December 11, 2012, 03:26:43 pm »
That would completely defeat the point of optimizing them, though <_<

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Re: Which Axe version do you use?
« Reply #104 on: December 11, 2012, 03:38:37 pm »
Well, they'd still benefit from the speed optimizations :P