Author Topic: Who is entering the Axe Parser programming contest?  (Read 36276 times)

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Offline Darl181

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Re: Who is entering the Axe Parser programming contest?
« Reply #30 on: August 31, 2010, 07:28:18 pm »
Kind of confusing, reading two conversations at once.
Anyways, it wasn't frozen, it would just turn off after it recieved the legitimate password which wasn't the same as the corrupted password.
Problem solved.

Uhmm, back on topic...
I already have it storing it in appvars, such as WHGLVL1, WHGLVL2, etc.  Up to nine levels.
Notice--level editor.  Level's too hard?  Make it easier.  Done.
Vy'o'us pleorsdti thl'e gjaemue

Offline tloz128

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Re: Who is entering the Axe Parser programming contest?
« Reply #31 on: August 31, 2010, 07:29:36 pm »
It's fine. I'm glad you managed to do it, though. Do you redraw the entire tilemap every frame or just the side that is scrolling in? That's one part in particular I never figured out.
Every frame. That's what causes me to worry about speed...
*tloz hopes that it will be okay on his 84+ SE
« Last Edit: August 31, 2010, 07:31:22 pm by tloz128 »
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Offline Darl181

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Re: Who is entering the Axe Parser programming contest?
« Reply #32 on: August 31, 2010, 07:34:22 pm »
Blazing fast or not, it looks good already.
Unless there's still a ton more stuff to add, it doesn't look like you'll have much of a problem with speed.
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Offline tloz128

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Re: Who is entering the Axe Parser programming contest?
« Reply #33 on: August 31, 2010, 07:37:42 pm »
Blazing fast or not, it looks good already.
Unless there's still a ton more stuff to add, it doesn't look like you'll have much of a problem with speed.
Thanks ;D. The one main thing I'm worried about, though, is how fast it will go if there are enemies, because if you think about it, they will need to also have their own variables and code for movement and collision detections and all that fun stuff
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Offline Darl181

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Re: Who is entering the Axe Parser programming contest?
« Reply #34 on: August 31, 2010, 07:45:22 pm »
I'm not sure what the rules are about helping with code...
Try reading through some of the old forums. Something like June, in the posts/critique thread someone said something that has really helped me.
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Offline tloz128

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Re: Who is entering the Axe Parser programming contest?
« Reply #35 on: August 31, 2010, 07:47:30 pm »
^^ok, thanks I will
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Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #36 on: August 31, 2010, 07:54:16 pm »
Kind of confusing, reading two conversations at once.
Anyways, it wasn't frozen, it would just turn off after it recieved the legitimate password which wasn't the same as the corrupted password.
Problem solved.

Uhmm, back on topic...
I already have it storing it in appvars, such as WHGLVL1, WHGLVL2, etc.  Up to nine levels.
Notice--level editor.  Level's too hard?  Make it easier.  Done.
Yeah but what I mean is that people who will judge the games will want playable levels to be included. If somehow we get more entry than expected, example, 10, and most people are busy with school, they'll not want to spend hours making new levels, so they'll try the included ones. If the levels are way too hard, they may not enjoy the game and may vote for something else. However, it is your entry so it's up to you to decide. Just a suggestion I give.

As for help, you need to keep usage of other ppl help to a certain minimum. If you use way too much source code from other people, this will affect your originality score. if you get help but use no source code from other people who helped you, you will be fine, though.

Offline shmibs

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Re: Who is entering the Axe Parser programming contest?
« Reply #37 on: August 31, 2010, 10:00:17 pm »
tloz, that looks like it's going to be AMAZING!

anyways, my original idea is definitely not going to be finished for the contest(although i still intend to make it at some point), but i still want to enter. i am now working on a minigame pack similar-ish to the homescreen game pack. atm i have one finished(actually, it's just the very first program i ever made in axe modified a bit to fit with other stuff and save a high score), a couple others planned out(and in one case started), and other ideas for which i am currently testing methods. apart from one exception so far, they are all completely original games and will hopefully include a few fun graphics tricks i came up with recently.
EDIT: i also have to look at the new axe manuals to figure out app compiling and modifying os vars in arch as i havent read one since 3.something :P
« Last Edit: August 31, 2010, 10:01:30 pm by shmibs »

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #38 on: August 31, 2010, 10:05:34 pm »
THis seems like a cool idea. I hope there are some great games included in this :)

Offline Hot_Dog

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Re: Who is entering the Axe Parser programming contest?
« Reply #39 on: August 31, 2010, 10:22:08 pm »
Tloz128, that is absolutely epic!  I'm glad that you're in the contest with that entry

Offline tloz128

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Re: Who is entering the Axe Parser programming contest?
« Reply #40 on: September 01, 2010, 04:29:57 pm »
@Hot_Dog and shmibs
thanks :D
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Offline FinaleTI

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Re: Who is entering the Axe Parser programming contest?
« Reply #41 on: September 01, 2010, 04:40:41 pm »
I just saw your screenshot tloz! It looks really cool!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #42 on: September 01, 2010, 06:00:25 pm »
I might fit it in the video if I have enough space left for the duration of the 2nd song, I think...

Offline Builderboy

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Re: Who is entering the Axe Parser programming contest?
« Reply #43 on: September 01, 2010, 06:01:20 pm »
Thats a really cool screenshot O.O Cant wait to see more of it! 

Offline Michael_Lee

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Re: Who is entering the Axe Parser programming contest?
« Reply #44 on: September 01, 2010, 08:46:01 pm »
I'm thinking of entering my Minesweeper game!
I don't expect it to do very well though, my originality score is pretty much shot to zero, but it'll be fun to try.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.