Author Topic: Who is entering the Axe Parser programming contest?  (Read 36284 times)

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Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #45 on: September 01, 2010, 11:34:03 pm »
Well, did you use a lot of code from other people (like their help and stuff)? Did you plan to add some cool features? Originality is usually based on other calc games rather than computer/console games. I see you got grayscale and better graphics and a lot of minesweeper clones are pretty basic. It could have a good chance if you all coded it or very close.

Offline Michael_Lee

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Re: Who is entering the Axe Parser programming contest?
« Reply #46 on: September 01, 2010, 11:47:17 pm »
I made a point of using only my code.
By unoriginal, I meant that there are lots of other minesweeper games available (ticalc has an entire folder of TI-Basic minesweeper games).
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Offline LordConiupiter

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Re: Who is entering the Axe Parser programming contest?
« Reply #47 on: September 02, 2010, 01:51:32 am »
I'm also in! my game is already in some kinda alpha fase!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

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Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #48 on: September 02, 2010, 02:44:32 am »
I made a point of using only my code.
By unoriginal, I meant that there are lots of other minesweeper games available (ticalc has an entire folder of TI-Basic minesweeper games).
Yeah I know about this folder. I remember the days where the entire BASIC game section was one single folder. It was hectic x.x. Yours is much better than many minesweeper clones around there, though. Of course there are many ways to make a minesweeper game original, too, by adding features most others doesn't have.

Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #49 on: September 02, 2010, 12:04:31 pm »
I have started my new one. No screenies yet. This will be an RPG, with little to no action, but awesome graphics. If I can pull it off, it should have a 16-level title screen and 8 to 4 level grayscale all over the place. nothing moving though :p except in the battle engine.

Offline LordConiupiter

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Re: Who is entering the Axe Parser programming contest?
« Reply #50 on: September 02, 2010, 12:15:20 pm »
wow! sound pretty neat! have you written 16 lvl grayscale routines for Axe? doesn't this consume too much CPU power?
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #51 on: September 02, 2010, 02:22:50 pm »
ThePenguin achieved 16 level gs on 15 MHz calcs. I am curious how Willrandhsip did it. I wish you good luck on your entry. It seems promising :)

I assume it will be for 15 MHz calcs, right?

Offline squidgetx

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Re: Who is entering the Axe Parser programming contest?
« Reply #52 on: September 02, 2010, 04:45:32 pm »
i think it will be for all calcs since gray in axe doesn't like 15 mhz mode, so i don't think it will make much difference unless the extra memory in 15 mhz calcs is needed

oh mah gawd 16 lvl gray in axe sounds mad smexy

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #53 on: September 02, 2010, 05:07:53 pm »
16-level grayscale ... wow, that'd be amazing!




Offline tloz128

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Re: Who is entering the Axe Parser programming contest?
« Reply #54 on: September 03, 2010, 05:30:33 pm »
@willrandship
I'm interested to see how you'll pull that off.  8)
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Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #55 on: September 03, 2010, 05:47:22 pm »
Well I haven't written much yet, still working on the battle engine right now.

Something to note: the 16 level, if I don't go with something easier for the contest, will not be moving. It will be a still picture :P

I decided that I wouldn't have time to make a game that was great in many ways, so I decided to try to make a game that is great in one way, and decent in the other aspects: Graphics. Practically nada in the action department, I seriously doubt I'll use a tilemapper of any kind, and there will be a lot of just pictures and text. It will be an RPG, and it may (probably will) have a battle engine.

DJ, didn't you make a demo prog in axe once that was doing 16-level? that thing with the curvy line? It was back around v2.5 or so I think.

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #56 on: September 03, 2010, 05:49:31 pm »
Even a still picture would be absolutely astounding in 16-lvl grayscale in Axe. Heck, the pure ASM version is pretty amazing :D
« Last Edit: September 03, 2010, 05:49:41 pm by Deep Thought »




Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #57 on: September 03, 2010, 06:35:56 pm »
Hmm.....darn, the routine I'm using only gives me nine level :(

While there are 16 combinations, there are only 9 results.

I need the evolving backbuffer thing from dispgraphrr on both buffers!!!! darn, anyone know how?

Oh and btw, no need for the extra ram or anything :P I don't even know where that stuff is! Plus, 15mhz isn't any faster on the nspire (at least to me) so it will probably be 6mhz too.
« Last Edit: September 03, 2010, 06:37:05 pm by willrandship »

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #58 on: September 03, 2010, 06:45:12 pm »
Hmm.....darn, the routine I'm using only gives me nine level :(

While there are 16 combinations, there are only 9 results.

9 is already a lot, unless you need the extra 7 grays :P

I need the evolving backbuffer thing from dispgraphrr on both buffers!!!! darn, anyone know how?

Oh and btw, no need for the extra ram or anything :P I don't even know where that stuff is! Plus, 15mhz isn't any faster on the nspire (at least to me) so it will probably be 6mhz too.

OH! Are you alternating between DispGraph, DispGraphr, and DispGraphrr?

Can't help you, though, sorry.




Offline Builderboy

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Re: Who is entering the Axe Parser programming contest?
« Reply #59 on: September 03, 2010, 06:58:31 pm »
:O That would be a deviously clever way to get multiple shades of grey.  And i think 9 is pretty impressive as it is :P