Author Topic: Who is entering the Axe Parser programming contest?  (Read 35704 times)

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Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #60 on: September 03, 2010, 07:02:07 pm »
no, I'm using just dispgraphrr, and two sets of 4-level grayscale. Unfortunately, it behaves similarly to 3-level when done like that, so with 3, 2, 1 and 0 representing each sprite's 4 level value, 3 over 1 is the same as 1 over 3, and so on, giving only 9 values from the 16 pixels in my test pattern.

If I had the evolving pattern from the backbuffer also on the front buffer, this would be true 16-level.

I'm not sure how effective combining all three dispgraphs would be, since they basically build on each other.
« Last Edit: September 03, 2010, 07:05:15 pm by willrandship »

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #61 on: September 03, 2010, 07:04:09 pm »
Plus, 15mhz isn't any faster on the nspire (at least to me) so it will probably be 6mhz too.
I only notice a slight increase in speed. Barely any difference indeed.

As for grayscale, I think you can use L1 as additional buffer, but to be full screen, you need to sacrify all variables, since they're stored next to the 712 bytes L1

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #62 on: September 03, 2010, 07:07:15 pm »
Or you can set apart a 768-byte portion of your program :S




Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #63 on: September 03, 2010, 07:11:10 pm »
Although that takes more space in user RAM, while L1/L3/L6 are RAM areas used by the TI OS

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #64 on: September 03, 2010, 07:19:22 pm »
Oh, right.

Just thought of something: Wouldn't it technically take less RAM to just use labels like GDB1 inside the program? Because initializing a value in L1 takes up 6 bytes or something, whereas initializing a byte to a label is just that one byte.
« Last Edit: September 03, 2010, 07:19:34 pm by Deep Thought »




Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #65 on: September 03, 2010, 07:38:33 pm »
I'm too inexperienced at programming in axe at all to worry about optimizations right now :P


I don't need an extra buffer, just for the current front buffer to flicker like the back buffer.

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #66 on: September 03, 2010, 07:48:52 pm »
You'll need your own (ASM) routine :P




Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #67 on: September 03, 2010, 07:59:32 pm »
Grrr.......that makes it ineligible for the contest :'(

I guess I can just stick with 9-level....strange no one else uses that. Unless of course 8-level doesn't include white :P then it is 8 level.

Edit: Plus I dont' know asm anyways :P
« Last Edit: September 03, 2010, 08:02:49 pm by willrandship »

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Re: Who is entering the Axe Parser programming contest?
« Reply #68 on: September 03, 2010, 08:03:48 pm »
:D Well, 3 level and 4 level include white, so you're probably good with 9.

Good luck with your entry. I'd like to see 9-lvl grayscale in Axe :)




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Re: Who is entering the Axe Parser programming contest?
« Reply #69 on: September 03, 2010, 08:04:10 pm »
I don't think 16 level is such a good idea, anyway. Due to the calc LCDs, on the 83+SE and even worse on the 83+, most grays will not even be visible depending of the contrast. On the 83+, when I play 8 level gs Chips Challenge, I only see 6 shades of gray at once.

EDIT:

« Last Edit: September 03, 2010, 08:06:28 pm by DJ Omnimaga »

Offline yunhua98

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Re: Who is entering the Axe Parser programming contest?
« Reply #70 on: September 03, 2010, 08:17:01 pm »
whoa!  what game is that?!
guess, TI-Boy?

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Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #71 on: September 03, 2010, 08:23:30 pm »
Spencer's zelda, right?

I didn't know the lcd differs that much from calc to calc. the nspire's screen definitely flickers more though, especially noticable in chip

The 86 had 16 level in a few applications...
« Last Edit: September 03, 2010, 08:24:04 pm by willrandship »

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #72 on: September 03, 2010, 08:43:45 pm »
This was a Zelda mockup by Zera a while ago, not an actual program. The above demonstrates the grayscale difference between each calc. If you pay attention to the grays in the 83+ one, you'll understand why I don't recommend anything above 6 lv on that calc.
« Last Edit: September 03, 2010, 08:44:29 pm by DJ Omnimaga »

Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #73 on: September 03, 2010, 08:50:50 pm »
Hmm...I'll keep that in mind, but since my 9-level method is by far easier than anything else I've tried (besides 4 and 3 level of course :P) and only has as much flickering unoptimized as unoptimized 4-level.

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #74 on: September 03, 2010, 09:17:52 pm »
well that'S good to hear. I can't wait to see it in action. :)