Author Topic: Who is entering the Axe Parser programming contest?  (Read 35712 times)

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Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #90 on: September 07, 2010, 08:14:24 pm »
Wow, there's Instant Goto? Does it actually use the TI-BASIC editor, then?




Offline Builderboy

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Re: Who is entering the Axe Parser programming contest?
« Reply #91 on: September 07, 2010, 08:18:51 pm »
I believe that when you get an error on compile time, you just press Prgm and it automatically goto's ?

Offline Quigibo

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Re: Who is entering the Axe Parser programming contest?
« Reply #92 on: September 07, 2010, 08:19:59 pm »
You press [prgm] after getting an error.  It's had it since 0.3.0 I think but it was initially a little buggy.  I fixed most of it now, but it still has that large program bug, so I don't really trust it too much.  I can't seem to find the error in the code I'm using, but I haven't looked at it for a while so I'll check through it again before 1.0.
« Last Edit: September 07, 2010, 08:20:52 pm by Quigibo »
___Axe_Parser___
Today the calculator, tomorrow the world!

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #93 on: September 07, 2010, 08:20:24 pm »
Yeah for me it always scrolled down in the same way as TI-BASIC. Keep in mind the last version I used where I got a compile error was 0.2.6, though

Good luck fixing it quigibo!
« Last Edit: September 07, 2010, 08:21:00 pm by DJ Omnimaga »

Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #94 on: September 07, 2010, 11:58:14 pm »
So...I started a really simple arcade game today, got some sprites. It's a pretty funny concept :P

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #95 on: September 08, 2010, 01:00:53 am »
Nice. Is it the one with 9 level grayscale?

Offline Deep Toaster

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Re: Who is entering the Axe Parser programming contest?
« Reply #96 on: September 08, 2010, 06:57:15 pm »
I fixed most of it now, but it still has that large program bug, so I don't really trust it too much.  I can't seem to find the error in the code I'm using, but I haven't looked at it for a while so I'll check through it again before 1.0.

I noticed DoorsCS (6.2) also has a bug with instant goto occasionally as well. Don't know what causes it, though. Maybe it's the same oversized-luggage thing?




Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #97 on: September 08, 2010, 06:59:51 pm »
I only heard about it once before, but it was 6.0 I think. I think it is fixed now.

Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #98 on: September 08, 2010, 07:04:20 pm »
i tried the 9-level and a new 12-level (!!!) I achieved through dispgraphr plus dispgraphrr, and i found a bad occurrence. Some may not mind or notice though.

The tiles end up having diagonal lines going from top-left to bottom right, very distinct sometimes.

I'm going to put off that for a bit, and make a nice arcade game, worthy of the compo in 10 days!

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #99 on: September 08, 2010, 07:06:10 pm »
Oh, those occurs even with 4 lv grayscale anyway. We're kinda used to it really. Of course it depends to which extent they are visible, though. Well I wish you good luck on your arcade game and I hope not too many issues (like data loss or lots of bugs) occurs for you :)

Offline willrandship

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Re: Who is entering the Axe Parser programming contest?
« Reply #100 on: September 08, 2010, 07:10:45 pm »
Yeah, that never seemed much of an issue to me. But then, I've never had many long projects (except on the 86, and those were all in basic without grouping and at 100kb of space)

Offline guy6020665

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Re: Who is entering the Axe Parser programming contest?
« Reply #101 on: September 08, 2010, 07:11:47 pm »
Comsidering entering, but don't think I will be able to finish coding in time, and I would rather wait to release an actual playable version of my game. My main issue is keeping track of multiple values within an 9x9 array

Offline Runer112

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Re: Who is entering the Axe Parser programming contest?
« Reply #102 on: September 08, 2010, 07:22:43 pm »
What trouble are you having in keeping track of variables? They won't try to run away, I promise ;)

Offline DJ Omnimaga

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Re: Who is entering the Axe Parser programming contest?
« Reply #103 on: September 08, 2010, 07:24:06 pm »
DO you mean you need help on how to use/create arrays?

Offline guy6020665

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Re: Who is entering the Axe Parser programming contest?
« Reply #104 on: September 08, 2010, 07:26:42 pm »
Not help on how to use create arrays, just being able to write and recall L1, i've tried it by myself but it doesn't seem to work properly.  ??? I think I'm just doing something small wrong.

By the way i had it posted on the Axe thread, I'll go delete it now
« Last Edit: September 08, 2010, 07:27:38 pm by guy6020665 »