Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
Your Projects - Post and Critique
« previous
next »
Print
Pages:
1
...
6
7
[
8
]
9
10
...
36
Go Down
Author
Topic: Your Projects - Post and Critique (Read 115848 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #105 on:
March 23, 2010, 04:15:14 pm »
Wow nice, I wonder if in the future collision detection will be possible with something else than pixel-test, so you can have a wider variety of tiles instead of just plain black?
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Your Projects - Post and Critique
«
Reply #106 on:
March 23, 2010, 04:21:20 pm »
thanks, well actually I'm going to make all my tiles that are not solid objects, because I can have any tile I want, it will just pxl-test() for pixels only not whole tiles.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #107 on:
March 23, 2010, 04:34:28 pm »
what about for example tiles like this, though?
Code:
[Select]
OOOOOOOO
O O
O O
O O
O O
O O
O O
OOOOOOOO
?
If mario falls at a 2 pixel per frame rate, wouldn't he risk of going through this block?
«
Last Edit: March 23, 2010, 04:34:48 pm by DJ Omnimaga
»
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Your Projects - Post and Critique
«
Reply #108 on:
March 23, 2010, 05:02:39 pm »
well yes, but he doesn't fall at 2 pixels per frame, but if he was too, I would do the check twice in a row, which is how I do the running
I'm using the pixel test method in my tutorial.
«
Last Edit: March 23, 2010, 05:03:08 pm by Eeems
»
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #109 on:
March 23, 2010, 05:06:00 pm »
won't it get too slow, though, if it won't fall faster than 1 pixel at a time? I noticed in your screenshot it seemed to have lower framerate alerady. Did you just slow down movement?
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Your Projects - Post and Critique
«
Reply #110 on:
March 23, 2010, 05:09:16 pm »
no it wont, my screenshot is slow because it's running at 6MHz, it runs way too fast at 15MHz. and so far on a 83+ it runs fast enough to be very playable
it does seem a tad bit slow, but that is ok, because I will aim for 15MHz calc's and it will still be fast enough to play. and actually for the running, it does run faster, because it's only testing the X-axis stuff twice, so it's a little bit of slow down, but the speed increase is enough to make that slowdown null.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #111 on:
March 23, 2010, 05:22:42 pm »
oooh I see now ^^
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: Your Projects - Post and Critique
«
Reply #112 on:
March 23, 2010, 06:50:06 pm »
Don't forget, you can move 1 pixel at a time but update the screen every other time, so it appears you are still moving at 2 pixels per frame, but with the accuracy of 1 pixel per frame and nearly the same speed. That's what I did for starship.
«
Last Edit: March 23, 2010, 06:50:33 pm by Quigibo
»
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
SirCmpwn
Guest
Re: Your Projects - Post and Critique
«
Reply #113 on:
March 23, 2010, 06:51:12 pm »
You could do it like BuilderBoy and have everything multiplied by 64, then divide it by 64 in the draw code. That way, you have a lot more precision.
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Your Projects - Post and Critique
«
Reply #114 on:
March 23, 2010, 06:56:50 pm »
I actually use both of the previous suggestions in Portal right now
It moves at a maximum of 1 pixel per frame, but updates only every other frame. And the coordinates are stored x64 for more precision, for the acceleration and stuff
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Your Projects - Post and Critique
«
Reply #115 on:
March 23, 2010, 06:59:56 pm »
Lol, well mine is kind of doing that, but instead it's applying x-axis checks twice per frame for running, I'll try to upload it today so you can see.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #116 on:
March 23, 2010, 07:14:33 pm »
cool, can't wait to try ^^
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Your Projects - Post and Critique
«
Reply #117 on:
March 23, 2010, 07:37:10 pm »
ok, here is the new one
hope you like it!
EDIT: here is a screenshot
«
Last Edit: March 23, 2010, 07:59:51 pm by Eeems
»
Logged
+1/-0 karm for this message
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #118 on:
March 23, 2010, 08:07:59 pm »
wow nice ^^, just tried it and it's quite fast in SE mode, altough mario looked funny when you held down 2nd, left and right at once
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6266
Rating: +318/-36
little oof
Re: Your Projects - Post and Critique
«
Reply #119 on:
March 23, 2010, 08:14:13 pm »
lol
thanks
Logged
/e
Print
Pages:
1
...
6
7
[
8
]
9
10
...
36
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
Your Projects - Post and Critique