Author Topic: Your Projects - Post and Critique  (Read 117450 times)

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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #405 on: July 07, 2010, 04:59:55 pm »
wow that looks GREAT! Nice job :D

Offline Deep Toaster

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Re: Your Projects - Post and Critique
« Reply #406 on: July 07, 2010, 10:55:28 pm »
Ooh, nice graphics! The first one looks like it should be in a game (and a hard one, apparently).

Yeah, I spent about an hour fighting with the TIOS's group thingy.  It's the only way I know how to safely rename stuff on-calc.

Wait, what? What about using 2ND+[RCL]?




Offline jnesselr

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Re: Your Projects - Post and Critique
« Reply #407 on: July 07, 2010, 11:00:52 pm »
The one where the rectangles invert can be used for cryptography.  I used to do that using a random seed, and xlib in basic programming.

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #408 on: July 07, 2010, 11:06:10 pm »
Ooh, nice graphics! The first one looks like it should be in a game (and a hard one, apparently).

Yeah, I spent about an hour fighting with the TIOS's group thingy.  It's the only way I know how to safely rename stuff on-calc.

Wait, what? What about using 2ND+[RCL]?
that can work, except for very large programs and files.

Alternatively, another way is to group the files to rename then ungroup, when it says duplicate, you just select rename. If you want to do this with a locked file, though, like the compiled version of an Axe program you lost the source of, you can rename it in a shell that lets you do so or you can use the MirageOS 1.0/1.1 ungroup glitch trick.

The one where the rectangles invert can be used for cryptography.  I used to do that using a random seed, and xlib in basic programming.
Yeah. I used something involving inverting with CODEX program for ROL3 final battle pic (*cough*hint*cough* :P). If you ever wondered why one of the pic that comes with ROL3 is so messy, that's why.

Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #409 on: July 07, 2010, 11:30:19 pm »
Wow, nice!  I really like the second and third ones! ;D  Especially the second!  Nice job. ^-^

Offline Darl181

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Re: Your Projects - Post and Critique
« Reply #410 on: July 08, 2010, 02:32:11 pm »
Thanks

@ deepthought or whoever knows how it works:
This is the first time I heard of the 2nd+rcl thing.  How does it work?

Yesterday, I was in a mood to write something interactive instead of another animation.
So I came up with this trampoline thingy, which didn't work out too well.
And while I was figuring out more tricks and stuff, I figured I might as well move the theme of the program forward a bit.
Time-wise.

The final product was this jetpack-like simulator with an autopilot feature and a primitive HUD.
In case it makes a difference, it was compiled with version 0.3.2

Controls:
2nd=                     fire, boost, whatever you want to call it
left/right=              go left/right
alpha/trace/graph=  switch autopilot on/off
down=                   speed up a fall
clear=                   exit

It's not optimized at all, just the first build.
I'm thinking of making menus; settings for autopilot, controls, display, character sprite, etc
EDIT: added screenshot
It's faster on the actual calculator.
« Last Edit: July 08, 2010, 02:48:18 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #411 on: July 08, 2010, 02:39:10 pm »
When you are in the PRGM editor, if you press 2nd then STO>, you can recall stuff. It will show Rcl at bottom of screen. Then  you press PRGM and select a program from the list, press enter, then press enter again.

Btw nice program. I wonder how you manage to have the char stop bouncing at one point? This is something I never got able to achieve with my ball game (the reason why the ball bounces non-stop). I'll need to study your source code at one point
« Last Edit: July 08, 2010, 02:39:38 pm by DJ Omnimaga »

Offline Darl181

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Re: Your Projects - Post and Critique
« Reply #412 on: July 08, 2010, 02:50:33 pm »
Trial and error and a lot of patience.

when you look at the source, T is the Y-speed.
I have T always go one closer to zero and add one to Y until Y is 48.
That way, it bounces slower and the height decreases.

BTW the first number on the HUD is the Y-speed, the second the negative of the height.

and about the character going up infinitely, I'm planning on changing that (where it comes out the bottom)

And about the 2nd recall thing, how does that rename the program?
« Last Edit: July 08, 2010, 02:58:37 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #413 on: July 08, 2010, 02:56:52 pm »
It doesnt rename the program. It allows you to copy the content of a program in a different program name, then you delete the original copy. It's some sort of alternative way to rename your stuff, altough it requires a lot of RAM. Most people do this

Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #414 on: July 08, 2010, 02:59:33 pm »
Here, Darl, this may be of interest to you: http://ourl.ca/4293

Nice animation! :D

Offline Darl181

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Re: Your Projects - Post and Critique
« Reply #415 on: July 08, 2010, 03:01:29 pm »
So it's like
Rcl prgmBLAH→prgmBIGBLAH
?
Or do you do it part by part?
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Offline ztrumpet

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Re: Your Projects - Post and Critique
« Reply #416 on: July 08, 2010, 03:02:45 pm »
Part by part, here, let me whip up a gif. :)

Edit:  Here's an example of copying prgmNUMB3RS into prgmA. ;D
« Last Edit: July 08, 2010, 03:04:53 pm by ztrumpet »

Offline Darl181

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Re: Your Projects - Post and Critique
« Reply #417 on: July 08, 2010, 03:09:51 pm »
I try doing that and the program just dissapears.

Wait, never mind. I'm so used to doing everything from the archive (calcutil) and it took me a second to realize it probably didn't do everything.
altough it requires a lot of RAM.
Now I know. Thanks!

Hey, I just found on my calculator a source for one of my more recent things.
Somehow, it ended up as prgmA.
Now, I was able to easily rename it.

Whoa, in BLOB try selecting wave-making,  #? 9
« Last Edit: July 08, 2010, 03:31:27 pm by Darl181 »
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #418 on: July 09, 2010, 01:03:36 am »
Wow nice effect :D

Offline Deep Toaster

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Re: Your Projects - Post and Critique
« Reply #419 on: July 09, 2010, 08:44:31 am »
In WabbitEmu, it just flickers :( Grayscale never really worked that well.