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Quote from: Raylin on July 27, 2010, 01:33:04 pmRuner, are you trying to compete with Spencer or are you submitting that for the contest?Who is Spencer?
Runer, are you trying to compete with Spencer or are you submitting that for the contest?
Quote from: Runer112 on July 27, 2010, 09:33:39 pmQuote from: Raylin on July 27, 2010, 01:33:04 pmRuner, are you trying to compete with Spencer or are you submitting that for the contest?Who is Spencer? * Art_of_camelot facepalmsWell sonny, He's somewhat of a legend round' these here parts! He's got an original Zelda title that he's been working on since.... Oh I'm not even sure, but it's been a while. It's black and white 16X16 graphics, alot of them custom made. I highly recommend taking a look at it. It's gonna be a mongsta when it's finished.http://www.revsoft.org/phpBB2/viewforum.php?f=30&sid=fe2e76af99811ff354b0a50daebebc22
Oh wow, this is going to make things so much easier.For a while now I've been asking myself how I'm going to draw all the foreground people/enemies/items etc. in 4-color grayscale with transparency for this Link's Awakening thing. Quigibo's new routine would have worked wonders, if only LA was a 3-color grayscale game.I decided I'd start with the basics, just getting Link displayed. I was starting the process of converting all his sprites to 8x8, and a bit through the first sprite I noticed it was kind of funny that there were no dark gray pixels in this sprite. And then the next sprite lacked dark gray too. And the next. And the next.I said to myself, "Wait a second. Why is the area around Link in these sprites dark gray?" *Thinks for a moment...* HUZZAH!! EVERY SINGLE FOREGROUND SPRITE IN LINK'S AWAKENING USES DARK GRAY NOT AS A COLOR BUT AS TRANSPARENCY! It's amazing I never even noticed that during the hours I must have played it. I was thinking all sorts of crazy thoughts like a third foreground transparency buffer and weird stuff, but now this will be so much simpler. Well, at least if I can complete the momentous task of converting all the foreground sprites, which are much more specific and detailed than background sprites, to 8x8 from 16x16. I may want to add back dark gray as a color into the palette just so the sprites convert decently, but I'll try using the 3-color palette first. If any good spriters want to help me out a bit, I'd be eternally grateful.
...I may want to add back dark gray as a color into the palette just so the sprites convert decently, but I'll try using the 3-color palette first. If any good spriters want to help me out a bit, I'd be eternally grateful.
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13
Do you plan on keeping Link in 3 grayscale using the dark gray as a transparency or do you have something else in mind?
I did not read through most of the discussion, but Runer, are you actually planning to ditch the entire hard work you put on the 4 level grayscale tiles and converting to 3 level maps? Or am I misunderstanding? Although 3 level may look nice too, it would suck to have to restart from scratch Otherwise, do you just mean the sprites that requires masking?