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Omnimaga
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The Axe Parser Project
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Your Projects - Post and Critique
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Topic: Your Projects - Post and Critique (Read 117047 times)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #105 on:
March 23, 2010, 04:15:14 pm »
Wow nice, I wonder if in the future collision detection will be possible with something else than pixel-test, so you can have a wider variety of tiles instead of just plain black?
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Eeems
Mr. Dictator
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little oof
Re: Your Projects - Post and Critique
«
Reply #106 on:
March 23, 2010, 04:21:20 pm »
thanks, well actually I'm going to make all my tiles that are not solid objects, because I can have any tile I want, it will just pxl-test() for pixels only not whole tiles.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #107 on:
March 23, 2010, 04:34:28 pm »
what about for example tiles like this, though?
Code:
[Select]
OOOOOOOO
O O
O O
O O
O O
O O
O O
OOOOOOOO
?
If mario falls at a 2 pixel per frame rate, wouldn't he risk of going through this block?
«
Last Edit: March 23, 2010, 04:34:48 pm by DJ Omnimaga
»
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Eeems
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little oof
Re: Your Projects - Post and Critique
«
Reply #108 on:
March 23, 2010, 05:02:39 pm »
well yes, but he doesn't fall at 2 pixels per frame, but if he was too, I would do the check twice in a row, which is how I do the running
I'm using the pixel test method in my tutorial.
«
Last Edit: March 23, 2010, 05:03:08 pm by Eeems
»
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #109 on:
March 23, 2010, 05:06:00 pm »
won't it get too slow, though, if it won't fall faster than 1 pixel at a time? I noticed in your screenshot it seemed to have lower framerate alerady. Did you just slow down movement?
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Eeems
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little oof
Re: Your Projects - Post and Critique
«
Reply #110 on:
March 23, 2010, 05:09:16 pm »
no it wont, my screenshot is slow because it's running at 6MHz, it runs way too fast at 15MHz. and so far on a 83+ it runs fast enough to be very playable
it does seem a tad bit slow, but that is ok, because I will aim for 15MHz calc's and it will still be fast enough to play. and actually for the running, it does run faster, because it's only testing the X-axis stuff twice, so it's a little bit of slow down, but the speed increase is enough to make that slowdown null.
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DJ Omnimaga
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Re: Your Projects - Post and Critique
«
Reply #111 on:
March 23, 2010, 05:22:42 pm »
oooh I see now ^^
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Quigibo
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I wish real life had a "Save" and "Load" button...
Re: Your Projects - Post and Critique
«
Reply #112 on:
March 23, 2010, 06:50:06 pm »
Don't forget, you can move 1 pixel at a time but update the screen every other time, so it appears you are still moving at 2 pixels per frame, but with the accuracy of 1 pixel per frame and nearly the same speed. That's what I did for starship.
«
Last Edit: March 23, 2010, 06:50:33 pm by Quigibo
»
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___Axe_Parser___
Today the calculator, tomorrow the world!
SirCmpwn
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Re: Your Projects - Post and Critique
«
Reply #113 on:
March 23, 2010, 06:51:12 pm »
You could do it like BuilderBoy and have everything multiplied by 64, then divide it by 64 in the draw code. That way, you have a lot more precision.
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Builderboy
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Would you kindly?
Re: Your Projects - Post and Critique
«
Reply #114 on:
March 23, 2010, 06:56:50 pm »
I actually use both of the previous suggestions in Portal right now
It moves at a maximum of 1 pixel per frame, but updates only every other frame. And the coordinates are stored x64 for more precision, for the acceleration and stuff
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Eeems
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little oof
Re: Your Projects - Post and Critique
«
Reply #115 on:
March 23, 2010, 06:59:56 pm »
Lol, well mine is kind of doing that, but instead it's applying x-axis checks twice per frame for running, I'll try to upload it today so you can see.
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DJ Omnimaga
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Re: Your Projects - Post and Critique
«
Reply #116 on:
March 23, 2010, 07:14:33 pm »
cool, can't wait to try ^^
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Eeems
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little oof
Re: Your Projects - Post and Critique
«
Reply #117 on:
March 23, 2010, 07:37:10 pm »
ok, here is the new one
hope you like it!
EDIT: here is a screenshot
«
Last Edit: March 23, 2010, 07:59:51 pm by Eeems
»
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Your Projects - Post and Critique
«
Reply #118 on:
March 23, 2010, 08:07:59 pm »
wow nice ^^, just tried it and it's quite fast in SE mode, altough mario looked funny when you held down 2nd, left and right at once
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Eeems
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little oof
Re: Your Projects - Post and Critique
«
Reply #119 on:
March 23, 2010, 08:14:13 pm »
lol
thanks
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Omnimaga
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The Axe Parser Project
(Moderator:
Runer112
) »
Your Projects - Post and Critique