Author Topic: Your Projects - Post and Critique  (Read 116564 times)

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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #285 on: June 06, 2010, 11:46:39 pm »
you mean the 2nd/ALPHA cursors? I remember I saw that before in a game. How would it be useful, though? Would it just let you do something else depending if the 2nd flag (if it's even a flag at all) is enabled or not?

Offline calc84maniac

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Re: Your Projects - Post and Critique
« Reply #286 on: June 06, 2010, 11:49:42 pm »
Well, each key combo returns a different value. Like, 2nd+Math would return something different than Math. It would look exactly like it does when you press keys on the graph screen, that is, the 2nd/Alpha symbol is in the top right. Also, it pauses until a key is pressed.
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #287 on: June 06, 2010, 11:58:27 pm »
aaah ok, and the keys have to be pressed one after the other, like the TI OS, right? Not both at once?

Offline calc84maniac

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Re: Your Projects - Post and Critique
« Reply #288 on: June 07, 2010, 12:00:17 am »
aaah ok, and the keys have to be pressed one after the other, like the TI OS, right? Not both at once?
Right, it's exactly like in the TI-OS. Imagine the Pause command, except without the weird run indicator and you aren't forced to press Enter. :P
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Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #289 on: June 07, 2010, 12:02:18 am »
ok I see thanks for the info

Offline Quigibo

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Re: Your Projects - Post and Critique
« Reply #290 on: June 07, 2010, 12:12:43 am »
Maybe I should add a getkeyr for that bcall, but it uses a whole new set of keycodes.  There are nearly 256 of them since the 2nd and Alpha versions are possible as well as other menu stuff I think.  Eventually I will have to make a much wider range of number types, not just hex, binary, and ascii.  I will need 2 type of keycodes, tokens, maybe some ram equates, or even miscellaneous bcalls, etc.
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Offline yunhua98

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Re: Your Projects - Post and Critique
« Reply #291 on: June 07, 2010, 02:18:17 pm »
Sounds like it could possible be a bug in the snake game.  It sounds like the snake game might be using the backbuffer and expects it clear before running the game, maybe try clearing the buffer AND the backbuffer first? ClrDraw:ClrDrawr

But its more likely you accidentally deleted some other code.  Also, when you say flashing, do you mean grayscale-like flashing, or a back and forth type of flashing?

I didn't delete code, cause I re-pasted the source in.  And it's back and forth type.

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Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #292 on: June 11, 2010, 07:26:28 pm »
Great success?

Offline Builderboy

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Re: Your Projects - Post and Critique
« Reply #293 on: June 11, 2010, 07:31:52 pm »
Awesome Success :O What does the source to that monster look like?

(unless its your Axe project?)
« Last Edit: June 11, 2010, 07:32:39 pm by Builderboy »

Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #294 on: June 11, 2010, 08:05:55 pm »
Awesome Success :O What does the source to that monster look like?

(unless its your Axe project?)

It's my project ;D but it's hardly a monster, it's just a bit over 1K compiled. And that was just to see if I could get it to work, it's really unoptimized so I could probably get it down to under 1K.
« Last Edit: June 11, 2010, 08:06:46 pm by Runer112 »

Offline DJ Omnimaga

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Re: Your Projects - Post and Critique
« Reply #295 on: June 11, 2010, 08:07:50 pm »
Wow awesome! Do you think you can make it run faster (I mean by increasing the scrolling rate, not necesarrly the framerate) or even add camera movement? Still, it looks pretty great!

Offline Builderboy

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Re: Your Projects - Post and Critique
« Reply #296 on: June 11, 2010, 08:09:30 pm »
Looks pretty monstrous to mee ;D Now i am thinking about how i would accomplish this myself :D

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Re: Your Projects - Post and Critique
« Reply #297 on: June 11, 2010, 08:11:18 pm »
Super dooper cool, man.  If you can optimize it, it leaves a lot of room for games.  I know that a common showcase effect is a tunnel effect, it's probably been optimized quite a bit, and we may be able to find a fast one with some google time.

Offline Runer112

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Re: Your Projects - Post and Critique
« Reply #298 on: June 11, 2010, 08:17:49 pm »
We need to find Peter Bucher and ask him how he did it so well. (He made Wolfenstein83)

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Re: Your Projects - Post and Critique
« Reply #299 on: June 11, 2010, 08:20:24 pm »
Well, ray-casting is one thing, that's been done and is already done in assembly.  A tunnel effect is faster and simpler, though.