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Seeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?
"welcome to the world of computers, where everything seems to be based on random number generators"
I just tried it out and I love the bobbling that comes with moving.Something that should be worked on is the movements engine and the mountain range. I was able to climb up to the top of the mountain and jump off the other side.<snip>That's a loooong way down Something with the climbing is that I saw I could walk across 80 degree slopes and not slide down them.
Quote from: willrandship on January 02, 2012, 12:05:02 amSeeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?Unity desktop shell? It should run on linux...
...Quote from: flyingfisch on January 02, 2012, 01:31:49 pmQuote from: willrandship on January 02, 2012, 12:05:02 amSeeing your video tells me there was a LOT more wrong with it than just the mouse issue. I was viewing the character at a right angle about 10 feet away, for one But still, if unity runs that well all by itself without any work then why in the world does everyone say it's impossible?Unity desktop shell? It should run on linux...http://unity3d.com/unity/
So you are saying I should change what angle you can't walk on?
QuoteSo you are saying I should change what angle you can't walk on?No, I'm saying that you should try and make it to where you'd start to slide down the slope and fall at that angle.